
Konami Boosts Revenue Projections Following Success of Silent Hill 2 Remake with 2 Million Sales
Mute Hill 2 remake has sold over 2 million units globally, enriching the finances of creator Konami.
As noted in the Eastern company’s financial report for the nine months concluding December 31, 2024, earnings from the Digital Contents division (which encompasses its gaming operations) surged by 32 percent year-over-year to 228 billion yen ($1.47 billion).
Operating profit in this segment increased by 52.7 percent year-over-year to 80.5 billion yen ($521.1 million).
Examining these results, Konami praised the performance of Bloober Team’s adaptation of Mute Hill 2 and indicated that the challenging title “continues to grow its sales.”
The company referred to the choice to develop remakes as a “new initiative” within its console gaming operations. Konami intends to maintain this trend with the impending remake of Metal Gear Solid 3.
Furthermore, Konami revealed that its eFootball franchise has surpassed 800 million total downloads and affirmed that the free-to-play soccer simulator remains a robust performer.
Discussing its mobile gaming sector, the firm emphasized the enduring success of Professional Baseball Spirits A (Ace) and Jikkyou Pawafuru Puroyakyu, both of which have been on the market for nearly a decade. It also outlined plans to initiate a Yu-Gi-Oh! project to celebrate the card game’s 25th anniversary.
Following its recent performance, Konami has raised its Digital Entertainment forecast and now anticipates the segment will achieve 290 billion yen in revenue and 88.5 billion yen in operating profit by the conclusion of the fiscal year in March 2025.
The company has also adjusted its total full-year consolidated revenue forecast upward by 14.3 percent to 412 billion yen.
About the Author
News Editor, GameDeveloper.com
Game Developer news editor Chris Kerr is an award-winning journalist with over ten years of experience in the gaming industry. His work has appeared in prominent print and online outlets such as Edge, Stuff, Wireframe, Global Business Times, and PocketGamer.biz. Throughout his career, Chris has reported on major industry events such as GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has served on the judging panel at The Develop Star Awards multiple times and has appeared on BBC Radio 5 Live to discuss breaking news.