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Indiana Jones And The Big Circle Replace 3 Now Are living On Xbox

Indiana Jones and the Great Odyssey: Circle Replaced 3 Goes Live on Xbox!

By on February 20, 2025 0 10 Views

Bethesda and MachineGames have unveiled Indiana Jones and the Great Circle Update 3 – and this update introduces numerous trendy features and bug corrections across all platforms.

The latest enhancements are primarily targeted at PC gamers, emphasizing frame rate technology and advanced ray tracing options, including path tracing on AMD equipment – of which you can discover further details in the team’s blog post.

As for the rest of the update’s modifications and fixes, these are applicable to Xbox as well, so let’s present the remaining notes for Indiana Jones Update 3 below:

Indiana Jones And The Great Circle Update 3 Patch Notes

Quality of Life Enhancements

  • Repair kits can now also be utilized by selecting them directly from the inventory (Rather than just selecting your damaged weapon or tool!)

Bug Fixes — Minor Spoilers Ahead!

General

  • Resolved an issue where players couldn’t use ladders, squeeze through walls, or climb vines in Sukhothai; particularly during the Blessed Pearl mission
  • Fixed a problem that may have blocked players from picking up certain medicine bottles in the Vatican
  • Rectified a situation that could temporarily prevent players from punching or blocking after picking up an item while the game was saving
  • Addressed an issue where the camera could get stuck in third person when performing certain third-person interactions
  • Fixed a bug where the player and enemies could take damage while walking through an open doorway after restarting a checkpoint
  • Corrected a problem where notes might clip through the edge of the screen when inspecting them
  • Fixed a situation where players could accidentally drop their Camera or Lighter when examining items for collection
  • Resolved an issue that could cause items to disappear if players tried to collect objects while vaulting over other items
  • Fixed a bug where inspectable items could be lost if picked up the moment an enemy punched you
  • Corrected an issue that might cause the “Restricted Area” HUD marker to be misaligned after restarting a checkpoint
  • Resolved a situation where camera shake would persist when revisiting Gizeh
  • Fixed a bug where a bullet could be visible in the Luger chamber even when the weapon was unloaded
  • Corrected a problem where players might pour wine from their Camera during the 5 Sacred Wounds puzzle
  • Addressed an issue where the player’s appearance could become skewed after being launched from a whip pull by Voss
  • Resolved a bug that caused enemy soldiers leaning on objects to behave unnaturally when alerted by the player

Graphics

  • Fixed past issues where animation frame rates were inconsistent in certain cutscenes, resulting in visual shaking or stuttering
  • Corrected a scenario where the pouring water streams were not visible during the first collapse of the Ziggurat in Sukhothai
  • Resolved an issue that allowed players to peek outside the world in the Vatican Dig Area

Missions and Quests

  • Fixed an issue where players could not take a photograph of Uncle Sunan when returning to Sukhothai, particularly after skipping a cutscene between Sunan and Pailin
  • Corrected a problem that could prevent collecting the ‘Fried Egg’ Area Demonstration in Sukhothai, and the Ostracan Shard in Gizeh after restarting checkpoints
  • Resolved an issue that might prevent players from tuning into Radio Frequencies on the radio stations when revisiting Sukhothai (as Gina wouldn’t be visible)
  • Fixed an issue where players were unable to unlock the “Shadows out of Time” achievement if they had any Ancient Relics placed on the Puzzle Boards in Iraq. (That is, if you didn’t have all 50 Relics in your inventory.) For players who have already completed the puzzle, simply revisiting Iraq will now unlock the achievement
  • Fixed an issue where collecting the final ancient relic for “Riddles of the Ancients” did not update the counter in the UI, giving the impression that there was still another to collect. Additionally, corrected issues where this mission lacked a description in your map information, and certain Ancient Relic markers did not appear on the Sukhothai and Vatican maps
  • Fixed a bug that could prevent players from re-collecting Khmer Cogs if they changed the puzzle objective after completing the Khmer Gate puzzle
  • Resolved an issue where the player could execute the rebreather action in Sukhothai before even receiving the instruction to consult Tongdang, hindering progress on the subsequent mission objectives
  • Fixed a bug where Area Notes still were tracked even if all notes had been collected
  • Corrected several issues where an unnecessary existing marker would appear below the ground
  • Fixed a scenario where Adventure Books were not visible on the map after obtaining the Ziggurat Manual in Iraq
  • Resolved an issue where Ability Guide and record markers appeared on the Sukhothai map before players acquired the guides from Tongdang
  • Fixed a situation where certain map markers near the conclusion of the Vatican level did not appear on the main map, but only on the local map
  • Addressed a bug where taking pictures of the monkey posters in Sukhothai did not remove their in-world markers
  • Fixed an issue where the cogwheel markers might not display if players obtained the map knowledge pamphlet after a certain point in Sukhothai
  • Resolved a situation where the main Sukhothai map could be lost if you placed it down after inspecting it (instead of collecting it)
  • Fixed a bug where Gina would not leave Wat Si Sawai when you exited the temple while she was conversing with Aran
  • Corrected an issue that might prevent the desk drawer from being opened in the poker tent in Gizeh
  • Fixed a situation where Gina could independently open the cavern door in Iraq, leaving the cavern devoid of all enemies
  • Added additional voice lines to help players remember they should flee from the Nephilim in the dream sequence in Sukhothai, rather than engage in combat
  • Fixed a bug where players could not acquire the Priest outfit from Antonio if they attempted to complete it too quickly
  • Resolved an issue that prevented players from boarding the boat during the escape from the Lodge sequence in Sukhothai if they pressed the interaction button too many times
  • Fixed a bug that could cause players to spawn inside the ground when revisiting Sukhothai
  • Addressed an issue where the final objective of a mission was still shown on the HUD once Adventures and Area Work had been completed in a level
  • Corrected a situation where the World of Information quest could conclude upon arriving outside the Vatican for the first occasion
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