
ESA Unites Leading Studios at GDC to Launch Innovative Accessibility Initiative
Enhancing accessibility is a significant issue in game development, and some of the industry’s leading thinkers are assembling exclusively at GDC 2025 to discuss how creators can work together towards its improvement.
The Game Developers Conference organizers are incredibly pleased to announce that the Entertainment Software Association (ESA) will hold the Most Important Stage at GDC 2025—alongside Electronic Arts, Google, Microsoft, Nintendo of America, and Ubisoft— to reveal a new accessibility initiative aiming to enhance the player experience.
Available to all GDC participants, so make sure you’re registered to take part in this transformative experience!
On Thursday, March 20th from 12:15-1:15 PM, join Accessibility Advisor Paul Amadeus Lane as he leads a panel discussion with five technology and gaming companies to introduce an accessibility initiative:
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Amy Lazarus, Director, Player Inclusion, Electronic Arts
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Dara Monasch, Product Manager, Play Games, Google
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Anna Waismeyer, Senior Accessibility Research Lead, Microsoft
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Steven Evans, Senior Technical Program Manager, Nintendo of America
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David Tisserand, Director, Accessibility, Ubisoft
Millions of Americans live with some form of disability, and the gaming industry is committed to ensuring that more individuals can experience the joy of gaming. Discover more about this new initiative and hear from panelists about the importance of uniting as a coalition for the benefit of the broader player community.
This session is for everyone, particularly developers, business professionals, and individuals interested in accessibility in gaming.
Don’t miss the opportunity to be at the forefront of this industry-defining collaboration, dedicated to making the games we love accessible to all. Join us at GDC 2025!
GDC takes place this March 17-21, 2025, and registration is open! For more information, be sure to visit our website and use the #GDC2025 hashtag on social media.
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