DF-optimised: the easiest PC settings for Murky Myth: Wukong
Plus: PlayStation 5 equivalent presets.
Right here at Digital Foundry, we hold already long gone into depth on Murky Myth: Wukong‘s excessive-cease PC skills, with ‘full RT’ (ie direction-traced) lighting fixtures – however the fact is that the good majority of the viewers could be the insist of mainstream-stage PC hardware. Luckily, the sport can scale and we hold attach together some optimised settings for you that make it more straightforward to revel in a bright skills with out being short-modified from the maxed out skills… successfully, the maxed out non-RT skills.
So, right here is the deal: our first convey of enterprise was once to see at the ray tracing settings to locate what stage of scalability is there and in the damage, we came up empty. It be all or nothing right here: maxed out, you procure a bright skills, however the formulation of scaling on decrease RT settings actual would not originate sense. Crumple from max and the roughness carve-off on reflections alongside with specular parts on the general are savagely pared succor.
The disclose is worse with water rendering, where the medium atmosphere is denoising incorrectly with a immoral flickering, caustics are removed fully. Low RT settings in water hold a wretched fallback to cube-mapped reflections that essentially see worse than the non-RT risk. The medium atmosphere is bugged and wants to be fastened, however correct now, we cannot indicate anything rather than maxing it out. Truly, diffuse and specular world illumination, water caustics and shadows could presumably hold to be damage up out into varied choices.
PS5-The same | Optimised Decrease-Discontinue | Optimised Excessive-Discontinue | |
---|---|---|---|
Mediate Distance | Excessive | Excessive | Excessive |
Put up Outcomes Quality | Excessive | Excessive | Excessive |
Shadow Quality | Excessive | Excessive | Excessive |
Texture Quality | Low/Medium | Very Excessive | Very Excessive |
Visual Outcomes Quality | Excessive | Medium | Medium |
Hair Quality | Excessive | Excessive | Excessive |
Vegetation Quality | Excessive | Excessive | Excessive |
World Illumination Quality | Excessive | Excessive | Very Excessive |
Reflection Quality | Excessive | Excessive | Very Excessive |
Now, as you will seek above, we did steal a nearer see at each and each atmosphere in Murky Myth: Wukong and we hold essentially advance up with two varied profiles for the sport. Upon finishing that, Digital Foundry contributor Mohammed Rayan handed in his work, stacking up the PS5 model in opposition to PC to procure an opinion of where the builders selected to originate their hold optimisation ‘nips and tucks’.
The elementary opinion of optimised settings is to claw succor machine sources with out sacrificing too noteworthy of the sport’s visible originate-up at the excessive-cease – and that is where we sit with the ‘optimised excessive-cease’ choice. On a dense, woodland scene (albeit and not using a water), there is a forty eight percent improvement in frame-price when put next with the maxed out ‘cinematic’ mode with out RT enabled.
Alternatively, Murky Myth: Wukong is a extraordinarily demanding sport and even optimised settings will also not be ample to retain you at an acceptably excessive frame-price – we saw that on an RTX 2070 Huge (which is broadly equivalent to at the modern time’s RTX 4060 desktop GPU), these picks can steal you into the 40s and 50s at 1080p with DLSS quality mode. That is daunting. Alternatively, by shedding world illumination and reflection quality down from very excessive to excessive, we got a 23 percent expand in frame-price. And with that in thoughts, it is presumably not beautiful that right here is mostly where we procure Game Science’s settings picks for the PlayStation 5.
Past that, there are parts of the sport that conceal performance considerations and where we’re entirely at the whim of the builders to present a boost to the skills. The glum actuality