
The secrets of Dead Cells’ smart constraints
In ‘Dead Cells’: What the F*n!? from GDC 2019, Motion Twin’s Sebastien Benard presents the argument for enjoyable permadeath and a bit of rule-bending to enhance your gameplay experience…
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In ‘Dead Cells’: What the F*n!? from GDC 2019, Motion Twin’s Sebastien Benard presents the argument for enjoyable permadeath and a bit of rule-bending to enhance your gameplay experience…
Learn More