The games industry has a Soulslike problem, but probably not the one you think
Way back in 1993, an obscure shooter titled Doom debuted. It wasn’t the debutante of first-person gunplay, yet it catapulted the style into the spotlight. Titles that trailed in its wake were quickly labeled Doom-clones—mostly because they borrowed the very engine—and the tag stuck until entries like GoldenEye…
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