
“Roblox Sees Significant 29% Revenue Surge in 2024”
A user-generated content platform experienced a vibrant daily active user count of 85 million in Q4
Roblox announced its financial outcomes for Q4 and the fiscal year concluding on December 31, 2024, illustrating that the platform continues to make advancements as it begins to see a slight reduction in net losses.
The statistics:
Q4
- Revenue: $988.2 million, an increase of 32% year-on-year
- Bookings: $1.36 billion, a rise of 21% year-on-year
- Net losses: $218.4 million, compared to $325 million in the same quarter last year
Full-year
- Revenue: $3.6 billion, a 29% increase year-on-year
- Bookings: $4.36 billion, up 24% year-on-year
- Net losses: $935.5 million, compared to $1.16 billion last year
Key takeaways:
The company wrapped up Q4 and the fiscal year on a positive note, with revenue and bookings increasing on both counts.
Although it is still incurring substantial losses, the company has noticed a decline in the reported figure compared to previous periods.
“Roblox had a successful 2024, fueled by our dedication to innovation and community,” stated CEO and founder David Baszucki. “As we aim to capture 10% of the global gaming market, we will continue to invest in our virtual economy, application performance, and AI-driven discovery and safety, empowering creators and enhancing user experience.”
Daily active users grew by 19% to reach 85.3 million during Roblox’s fourth quarter. The platform saw 18.7 billion hours of engagement, showcasing a growth of 21% year-on-year.
The average monthly unique payers on the platform reached 18.9 million during Q4, with gamers spending an average of $23.97 each month.
Roblox partially credited this increase to its virtual currency, Robux, becoming available on lower-cost platforms towards the end of 2024.
“We believe that…