Opinion: One Year On, Every Positive ‘Pokémon TCG Pocket’ Update Still Comes With A Catch
Approximately a year prior, I evaluated Pokémon Trading Card Game Pocket here at Nintendo Life, granting it a commendable 7/10, predominantly due to the thrill of collecting ‘mons from that initial batch of packs.
Admittedly, there was excessive monetization manifested as various currencies, and the battles were devoid of significant strategy, but as a mobile game that you can mainly engage in without charge, it satisfied a desire that prevented me from tearing open overpriced physical packs and connected me with numerous friends doing likewise.
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I’ve continued playing since then, acquiring all One- to Four-Diamond cards from each of the 11 sets while also successfully pulling every Immersive card. I’ve also attained the Master Ball rank in every ranked season. Yet, despite being someone who appears invested, my feelings about TCG Pocket have oscillated like a Magikarp uncertain whether to leap into the water or meet its end on the dry ground. Every advantage has its disadvantage in this Coalossal gacha title.
Throughout the past year, every significant feature or enhancement that developer DeNA introduced to improve the collecting and battling experience has accompanied an endeavor to extract more real-world money from the player community.
A notable instance of this (which later got ‘adjusted’) is the trading mechanism. TCG Pocket launched without this feature — ironically enough given the game’s title — and when it finally appeared, it came with a new currency and restrictive stipulations regarding which cards could be traded, encouraging players to spend additional real-world money on packs, as is typical in gacha games.
Specifically, you were unable to trade cards from the active set, and Two-Star cards or higher were not eligible for trading. If your favorite Pokémon happens to be Dragonite and you desperately seek that rainbow-border Dragonite EX, it’s wise to have your credit card ready because the Pack Points system won’t facilitate your need unless you drop a few hundred bucks, as trading with a friend who has duplicates isn’t an option.
Following community backlash, DeNA revised this restrictive framework. They initially eliminated the trade-specific currency and integrated it with Shinedust. And soon — perhaps even while you read this — they assure that you will be able to trade Two-Star cards while also incorporating the ability to gift Diamond rarity cards to your friends.
These amendments will undoubtedly enhance TCG Pocket’s player-friendliness, yet from my personal experience, it feels too little too late. Numerous individuals I know abandoned the game due to the overwhelming stress of keeping pace with the swift release cycle of new cards.
And in spite of advances in trading, I’m uncertain that collecting will markedly improve. The latest set — the limited-time Deluxe Pack EX — has players experiencing mixed feelings, like a Morpeko. While there are no mechanically novel cards in this pack, it guarantees an EX card in every pack. This indeed makes it a fantastic catch-up option for players who missed significant cards from earlier sets.
Simultaneously, completing this set is nearly impossible without spending money before its removal from the game, until some indefinite time in the future when DeNA re-launches it. They went ahead and incorporated 353 cards total, which is four times the amount in a standard pack of roughly 75 cards. This includes reverse holo cards as well as regular reprints of common cards, making most packs filled with excess for those — like me — who have consistently kept up with their collections.
Moreover, the cards from this set do not retroactively resolve past sets despite being identical in every respect, meaning that if you want to acquire those last few EX cards to finalize them, this pack is largely worthless.
Many individuals I know gave it up because it was too taxing to keep up with the rapid release of new cards.
Nevertheless, not everything is flawless as we face a Suicune EX and Greninja meta at the moment. DeNA opts not to rebalance their cards, instead choosing to enhance the power of their older sets, which results in the last pack mascot — Suicune — dominating the meta, appearing in about 60% of my matches. Greninja stands as the only non-Trainer Genetic Apex card still witnessing frequent play. I was done battling against the blue dog and frog about a week into the September season. Even though matches against them are often thrilling, the absence of new cards from the Deluxe Pack EX unfortunately meant we endured another month of their ‘rain’ of terror.
Among the players I know persisting with TCG Pocket, I’m the sole one consistently ascending the ranked roster each season. Most merely log in to claim their daily packs, check Wonderpicks, and move along.
Each beneficial alteration DeNA introduces to TCG Pocket either accompanies or is a reaction to a drawback. The Mega Evolution-themed set has three packs to open rather than one or two, complicating the quest to collect ‘em all. However, immediate trading of that set allows you to quickly obtain the meta-relevant cards or those you intend to build decks with, enhancing the excitement of climbing to the Master Ball rank as more players possess cards to compete with the Wailords among us.
If the forthcoming trading features usher in a player-friendly rejuvenation for the game, I could envision myself enjoying TCG Pocket for another year or more.
After an entire year of enhancements, I would not alter my review score; however, it would earn a 7/10 for varying reasons. Battles are significantly more strategic now, yet the collecting aspect can frequently feel overwhelming, particularly if you’re a free-to-play user.
With improvements to the trading system on the horizon, TCG Pocket could attain a state where it feels less like a struggling Magikarp and more akin to the tempestuous Gyarados it once was upon its initial release. Yet, as is customary with mobile gacha games, I find it hard to maintain optimism that such potential will ever come to fruition.
