July 12, 2025
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  • “I am a husk, a shell, totally empty”: In an act of MMO masochism, Destiny 2 team spends 84 brutal hours locked in a blind run of the Salvation’s Edge raid, insisting on the Master difficulty I struggle with even after raiding for 10 years
“I am a husk, a shell, totally empty”: In an act of MMO masochism, Destiny 2 team spends 84 brutal hours locked in a blind run of the Salvation’s Edge raid, insisting on the Master difficulty I struggle with even after raiding for 10 years

“I am a husk, a shell, totally empty”: In an act of MMO masochism, Destiny 2 team spends 84 brutal hours locked in a blind run of the Salvation’s Edge raid, insisting on the Master difficulty I struggle with even after raiding for 10 years

By on July 12, 2025 0 1 Views
(Image credit: Bungie)

For reasons that seem elusive to everyone, a Destiny 2 fireteam formed almost entirely of players lacking experience spent close to 85 hours confronting the challenges of the MMO’s Salvation’s Edge raid on Master difficulty.

The leader of this fireteam was MrRoflWaffles, a streamer and content producer with over 2 million YouTube followers. On July 6, he shared his mission and the (initial) participants joining him on this plunge into the unknown.

“Today we are tackling blind Master Salvation’s Edge,” he declared, excitement in his eyes and enthusiasm in his tone. “It’s five blind players and one knowledgeable player, essentially, and the knowledgeable player is not permitted to intervene – if we reach any sort of DPS phase during a boss, the knowledgeable member must just stand by us and fold their arms. We are also restricting ourselves to no Artifact perks apart from the left column, allowing us to eliminate Champs, but everything else is off-limits.”

The regulations are a bit more complicated and varied than that, but you grasp the idea. Almost everyone on this team is clueless about their roles, the one individual who does understand is restricted from revealing too much, and they are all under-leveled. Some of the uninformed participants – who switched out as the challenge progressed, with many understandably taking breaks – had scarcely played Destiny 2 before this raid endeavor.

Salvation’s Edge is generally deemed one of the more challenging raids in Destiny’s history, with some justifiably arguing that it is the most difficult due to its myriad mechanics, some harsh encounters, and a high likelihood of wiping the team at nearly any moment.

RoflWaffles and his companions not only dared to undertake this challenge with almost no prior knowledge, but they also chose the Master difficulty version of the raid. This considerably escalates combat difficulty and DPS requirements, making the execution of proper strategies even tougher. Consequently, figuring things out and testing hypotheses is much more demanding as well. You might spend hours pursuing the wrong concept because you haven’t had the opportunity to thoroughly test it yet.

(Image credit: Bungie)

I have been raiding consistently in Destiny for over a decade, and even my clan and I need to truly commit to earn Master clears after considerable practice – and sometimes we simply choose not to attempt at all. It is ruthless.

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Essentially, RoflWaffles and the group assessed the challenge of fighting a lion with bare hands and decided to double the stakes to two lions. Given the 84-hour struggle, the outcome was as predictable as expected. The run serves as a classic assortment of typical raiding cliches: valid strategies overlooked by the team, simple misinterpretations leading to hours of errors, basic mechanics overanalyzed to an extreme degree, and an erosion of stamina resulting in increasingly poorer performance.

Yet despite all odds, they accomplished it. I’m not suggesting these raiders lack skill in the game or in problem-solving. There are some epic mishaps here, but the run is a praiseworthy effort. Salvation’s Edge is just extraordinarily intricate and exacting.

This raid is known for a few notorious obstacles – progress-stoppers that hindered the initial Contest Mode world-first race, and have added countless hours to numerous raid attempts since. The first encounter took this team just over seven hours, and unexpectedly, the second encounter took around the same time. They discovered a rhythm, meals hastily consumed and Microsoft Paint sketches being created, and they cleared the third encounter at about the 27-hour mark.

Then they faced Verity.

(Image credit: Bungie)

Verity is a puzzle encounter so finicky that it nearly single-handedly rendered Salvation’s Edge unviable for LFG. Speaking as the go-to Verity problem-solver for my team, you essentially need to exchange sequences of shapes between two squads of three and then adjust those shapes to correspond to a key code. To put it gently, it was a significant blockade for RoflWaffles. To express it more bluntly, with each update I saw about this team still being at Verity, I physically winced.

“Hi everyone, MrRoflWaffles here,” our leader states at the beginning of a different stream VOD, with noticeably less excitement in his eyes and fatigue in his voice. “We’re 51 hours in.” The obstacle of Verity stood firm until the 58-hour mark, when a miraculous clutch finally liberated the team.

From that point onward, it was against the Witness himself, who added another 25 hours approximately. I must admit, it’s somewhat gratifying to witness this team grapple with the same challenges we did when The Final Shape initially launched and this raid was brand new. Balancing enemy elimination with mechanics, dodging The Witness’ attacks, managing ammo, rationing revive tokens. It’s classic Destiny 2 raiding, just elevated through absurd self-imposed challenges.

At last, the Witness was defeated. “We finally achieved it. Master Salvation’s Edge is COMPLETE,” RoflWaffles proclaimed. “It took so long that all emotions left my body, all thoughts, all agency, all consciousness, I am an empty shell, a

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