October 28, 2025
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Hundreds of thousands of MMO fans show up to watch the first video from a game dev who made an entire app just to make Old School RuneScape stupidly hard

Hundreds of thousands of MMO fans show up to watch the first video from a game dev who made an entire app just to make Old School RuneScape stupidly hard

By on October 28, 2025 0 5 Views
(Image credit: Jagex / Hi-Rez / YouTube via Xbox)

In certain segments of the Old School RuneScape community, there’s a recurring joke that Slayer, a skill focused on eliminating specific quantities of various creatures in what some MMOs might categorize as side missions, is paramount. It serves as a method to enhance your combat abilities, gather materials for non-combat skills, and acquire a plethora of precious equipment. Now, owing to a tailored companion application developed by a self-proclaimed hobbyist-turned-professional game developer, Slayer has become literally everything in a gameplay mode referred to as SlayerScape.

OSRS stands tall as a fierce contender for the title of the game, or indeed the MMO, featuring the most innovative player community, and the SlayerScape series from YouTuber DanPlaysOSRS (also known as Broxxar on Reddit, where I discovered this) stands out as the latest argument for that assertion.

SlayerScape Episode 1: The Journey Begins – YouTube


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OSRS gamers have devised randomized and constrained modes previously, but I’ve yet to encounter a thesis of this nature supported by such technical prowess, especially from the player himself. The nearest analogy might be the Nightmare one-HP series from Settled, which utilized a client plugin crafted by fellow creator Gudi. However, this represents an entire companion application.

Dan is seemingly just another Ironman who is unable to trade with others, yet he is engaging in a version of OSRS that no one has ever witnessed before. The SlayerScape framework is extensively featured and remarkably dynamic. Moreover, it poses greater risks than most confined modes, bearing a genuine risk of burdening the account with insurmountable challenges or completely crippling it with entirely impossible tasks.

“I believe these options are rather dreadful,” Dan remarks early in the series while evaluating his grid selections. “I am now exceedingly anxious that our board will become completely unplayable right away. I think that is a possibility. I attempted to create a system where the tiles would be arranged such that you cannot ever truly have an unsolvable random board – you know, pseudo-random – but I’m not certain, perhaps I overlooked some quest stipulations that are unique to Ironman or something similar that could ruin us.”

This series further illustrates the extent to which individuals, ranging from enthusiastic or dormant RuneScape admirers to MMO and challenge run aficionados,

yearn for this type of material. The initial video on Dan’s channel swiftly surpassed 200,000 views – sought-after ground for OSRS content. Subsequent installments – we’re currently at four hour-long videos – have performed remarkably well, too, with the second episode already exceeding 100,000 views.

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The novelty is compelling. These constrained OSRS accounts consistently deliver can’t-look-away mayhem – countless hours of one player’s self-inflicted ordeal condensed into 30 seconds of highly digestible content due to the magic of editing – along with obscure trivia and inventive problem-solving. Through the perspective of SlayerScape, there’s also an added layer of unpredictability – the intrigue of what the grid is going to produce next. I believe this remark from Dan in the latest episode encapsulates it perfectly: “Y’all ever observed a grown man lose his sanity over a steel platebody before?”

As it turns out, developer Jagex recently hosted an official Grid Master event that employed a vaguely similar framework of unlocks but provided absurdly powerful bonuses and items like infinite food or increased XP rates. The inventiveness and enthusiasm of the OSRS player base have directly influenced and inspired numerous unconventional modes and concepts in the main game, and the grid analogy here is particularly striking.

“I truly feel as though I’ve reclaimed my life”: To break free from MMO captivity after 1,200 hours, one player turned to a legion of Discord ninjas and divorced dragon fan fiction.

Austin has been a gaming journalist for 12 years, having contributed freelance work for outlets like PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while completing his journalism degree. He has been with GamesRadar+ since 2019. They have yet to recognize that his role serves as a cover for his career-spanning Destiny column, and he has maintained this charade with a plethora of news and the occasional feature, all while indulging in as many roguelikes as possible.

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