October 22, 2025
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  • Former Bethesda exec Pete Hines “hated the confusion” around The Elder Scrolls studio “making a new game, and everybody thinking, ‘Oh, it’s Todd Howard’s team'”
Former Bethesda exec Pete Hines “hated the confusion” around The Elder Scrolls studio “making a new game, and everybody thinking, ‘Oh, it’s Todd Howard’s team'”

Former Bethesda exec Pete Hines “hated the confusion” around The Elder Scrolls studio “making a new game, and everybody thinking, ‘Oh, it’s Todd Howard’s team'”

By on September 5, 2025 0 12 Views
(Image credit: Bethesda)

Ex-Bethesda vice president Pete Hines has disclosed that both he and Todd Howard loathed the mix-ups surrounding titles Bethesda was crafting and distributing.

Hines stepped away from Bethesda twenty-four months back after nearly a quarter-century with the firm, sticking around since before Bethesda even secured the Fallout license and The Elder Scrolls had merely two installments. Yet he served chiefly on the publishing arm, Bethesda Softworks, and noticed that heaps of the publisher’s releases kept being mistaken for the internal studio’s projects.

Chatting with DBLTap Hines remarked, “It drove me nuts when folks assumed any fresh Bethesda announcement automatically meant it came from Todd Howard’s squad.” He went on to say Howard “was equally fed up. ‘Why does everyone keep crediting me for Sea Dogs or whatever?’”

Back in 2001, Bethesda Game Studios split off as a separate division to draw a line between the dev team and the publishing label. “We slapped distinct monikers on the studio and the publisher, and surprise—it still didn’t bloody help. No one ever looked past ‘Bethesda,’ just chanting ‘Bethesda this, Bethesda that, Bethesda, Bethesda, Bethesda.’”

Naturally, the headache matters slightly less these days now that Bethesda Game Studios rolls out maybe one or two blockbusters per decade, so there’s barely anything to muddle. Besides, I reckon the outfit no longer gets applause for id Software or MachineGames’ efforts either, suggesting that acquiring bigger teams finally cleared things up.

GTA 6 has been “a black cloud that looms over everything,” according to a marketing veteran, and thanks to roleplay servers it “competes with Silent Hill somehow.”

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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He’s typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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