In June, FBC: Firebreak marked Remedy’s inaugural self-published title as the studio aimed to enhance its shared universe, incorporating Control and Alan Wake. Remedy had previously revealed that Firebreak’s sales fell short of expectations, but the most recent report suggests the game will lead to a substantial financial write down for the company.
Prior to Remedy’s quarterly financial disclosure on October 29, the studio provided an update indicating that it faces a loss of €14.9 million or around $17,234,085. Remedy states that this represents “a significant portion of the game’s capitalized development expenses,” while adding that the company’s cash position remains unchanged by this development.
Firebreak encountered issues right from the start with 1,992 players on its launch day, which turned out to be its peak. Those figures have since substantially declined to fewer than 100 concurrent players each day. Remedy later admitted that players were especially dissatisfied with the opening hour of the game and committed to addressing its flaws with an upcoming update.
Remedy launched the Breakpoint update at the end of September, which featured an interactive tutorial for new participants that guides them through the fundamentals, while also providing context for the game’s universe, including The Oldest House from Control. The update also implemented considerable alterations to how players select their missions. However, Remedy indicated in its report that the update has not reached its “internal goals” despite achieving “enhanced player engagement and sales metrics.”
The studio is presently engaged on Control 2, in addition to the Max Payne 1 & 2 Remake project in collaboration with Rockstar Games. Remedy’s report on October 29 could unveil further information about these titles.
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