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  • Fanmade Zelda: Majora’s Mask PC port can now run Doom, and as mod support comes to the N64 classic there’s already dabbing, quality-of-life upgrades, and a playable CJ from GTA: San Andreas
Fanmade Zelda: Majora’s Mask PC port can now run Doom, and as mod support comes to the N64 classic there’s already dabbing, quality-of-life upgrades, and a playable CJ from GTA: San Andreas

Fanmade Zelda: Majora’s Mask PC port can now run Doom, and as mod support comes to the N64 classic there’s already dabbing, quality-of-life upgrades, and a playable CJ from GTA: San Andreas

By on May 6, 2025 0 24 Views
(Image credit: Nintendo/Microsoft/Dario/Nerrel)

The Legend of Zelda: Majora’s Mask acted as the demonstration for the N64: Recompiled initiative, which aims to facilitate a significant influx of fan-created PC ports for iconic Nintendo 64 titles. Presently, complete mod support for this edition of Majora’s Mask has arrived, and an impressive selection of funny memes and real enhancements has emerged that makes it difficult for me to envision experiencing the game in any other fashion.

Zelda 64: Recompiled received its significant 1.2 upgrade with mod support this past weekend, and dozens of mods are already available. You can check out a comprehensive overview in the video by developer Wiseguy provided below. In his video description, Wiseguy remarks that “all functionalities demonstrated will be available in upcoming N64: Recompiled projects as well.”

There are mods introducing exciting features from the 3DS edition of Majora’s Mask, such as allowing you to change masks even when transformed, or fast-forwarding to a specific hour using the Song of Double Time. Additionally, there’s a great modification that adjusts the onscreen HUD to align with contemporary controller layouts.

Zelda 64: Recompiled 1.2 Release Trailer (Modding Update) – YouTube


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Additionally, we have graphical mods, including one that disables draw distance constraints, allowing visibility of enemies and objects no matter how far away they are. Another enables you to move while aiming, providing FPS-like precision when firing the bow. A further mod allows usage of certain items while transformed, and yet another modifies the game so you can save at an owl statue without needing to exit.

Then there are the humorous mods, such as character replacements that let you play as CJ from GTA: San Andreas or the lead from the notoriously poor Superman 64. You can even dab while using the blast mask. Notably, there’s a Mario mask that not only turns you into the iconic hero but also allows you to execute all his moves, bouncing around Majora’s Mask with remarkable agility.

Most crucially, Majora’s Mask can now run Doom due to a mod that enables you to press L+R at any point to set up a full beige box desktop PC for some demon slaying action.

The mod that astounds me the most, though, is the expansive map revision showcased in the video from Nerrel below, who meticulously crafted an entirely new 7K world map by hand, completely devoid of “AI nonsense.”

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The map not only boasts greater detail but also, thanks to modder Danielryb, provides enhancements like tracking Link’s precise location within the world. (Before this, it only indicated his presence within a general area.) Now, it accurately tracks his position right down to the specific lily.

pad he is positioned on.

Mod Assistance Arrives for Recomp: An Exploratory Journey into Unrestrained Chaos – YouTube


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These modifications can be effortlessly installed once you’ve obtained them (many are available on Thunderstore.io) by merely dragging the .zip folders into the game. Ultimately, a mod browser is expected to be introduced that will allow you to install plugins without leaving the game.

There exist two unofficial Majora’s Mask PC versions: 2 Ship 2 Harkinian, and this endeavor, Zelda 64: Recompiled. Both are developed by reverse engineering the original game’s code and reconstructing it manually to operate natively on PC, without any emulation, and both coincidentally launched around the same period. It’s easy to mistake the two projects.

What distinguishes Zelda 64: Recompiled is that it was developed via N64: Recompiled, which streamlines the typically tedious process of reverse engineering the code — although substantial effort remains in creating the actual port.

N64: Recompiled is already being utilized to construct numerous other ports beyond this version of Majora’s Mask, including Kirby 64, Super Smash Bros., and even the shelved Rareware title Dinosaur Planet, which later transformed into Star Fox Adventures. There’s no reason these ports can’t also incorporate mod support as comprehensive as what we’re witnessing in Zelda 64: Recompiled, signaling that the future for the N64 library looks more promising than ever.

The finest N64 games are becoming even better.

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He’s been reporting on games (with occasional forays into anime and professional wrestling) since 2015, initially as a freelancer and later as a news writer at PCGamesN for nearly five years. His passion for gaming was ignited during the experiences with Metal Gear Solid 2 and Knights of the Old Republic, and currently, you can often find him dedicating his leisure time to retro gaming, the latest major action-adventure title, or long hauls in American Truck Simulator.

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