October 18, 2025
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  • “Every game has a parry now,” but Shovel Knight dev wants to keep things simple for upcoming Game Boy Zelda-like Mina the Hollower: “I played that new Doom, and even Doom has Dark Souls stuff in it”
“Every game has a parry now,” but Shovel Knight dev wants to keep things simple for upcoming Game Boy Zelda-like Mina the Hollower: “I played that new Doom, and even Doom has Dark Souls stuff in it”

“Every game has a parry now,” but Shovel Knight dev wants to keep things simple for upcoming Game Boy Zelda-like Mina the Hollower: “I played that new Doom, and even Doom has Dark Souls stuff in it”

By on October 18, 2025 0 6 Views
(Image credit: Yacht Club Games)

Whether you appreciate it or not, parries have permeated the gaming landscape. What was initially a fundamental element in action titles such as Devil May Cry, Ninja Gaiden, and Metal Gear Rising: Revengeance has evolved into a widespread feature, with even FPS games like Doom: The Dark Ages, horror games like Resident Evil 4’s remake, and turn-based RPGs such as Clair Obscur: Expedition 33 incorporating parrying as a vital component of their gameplay.

In a conversation with Knowledge, Sean Velasco, co-founder of Yacht Club Games, elaborates on the combat system in the studio’s forthcoming Zelda-inspired adventure game, Mina the Hollower.

“While there are restrictions, these constraints are what make it enjoyable,” he remarks. Mina revolves around three actions: jumping, digging, and executing a whip strike. Velasco notes that the combat is “centered on finding that neutral zone and engaging like in Castlevania or Bloodborne – titles that lack a block.”

“There’s an engaging dialogue surrounding combat at present. All the gameplay elements [are merging],” Velasco states, adding, “Every title now includes a parry. I tried that new Doom, and even it incorporates Dark Souls elements.” He further articulates that “developing combat was undoubtedly [significant]; I believe we had plenty to express about it. We aimed to avoid a straightforward dodge-roll mechanic. We strive to reimagine something traditional and create an intriguing twist with it.”

For Mina, Yacht Club “expanded the scope” as it lacked “sufficient adventure,” yet it appears that mechanically, the game is centered on what succeeds. One aspect that contributed to Shovel Knight’s lasting appeal and accessibility was its simplicity, reminiscent of the NES classics it drew inspiration from. Thus, maintaining fidelity to their eagerly awaited sequel seems promising.

Sales executive who assisted in launching the NES states Donkey Kong Jr. Math is “the most disappointing game we released” and Nintendo “believed it would be excellent for children’s education, yet we couldn’t even give it away”

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Scott has been writing freelance for over three years across various gaming publications, first contributing to GamesRadar+ in 2024. He has also penned articles for PC Gamer, Eurogamer, VG247, Play, TechRadar, and more. He often finds himself discussing Metal Gear Solid, God Hand, or any other PS2-era games that are seldom

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