The Tempered Monsters in Monster Hunter Wilds are some of the most formidable foes. These survivors of numerous encounters provide the perfect opportunity once you’ve reached the endgame segment of the adventure. They also offer valuable rewards that you can rely on, making it highly advisable to hunt them down. Our guide explains how to eliminate these targets so you can create high-tier equipment known as Artian Weapons.
What are Artian Weapons and Tempered Monsters in Monster Hunter Wilds
Tempered Monsters and Artian Weapons become available once you’ve completed Chapter 4-3: Wyvern Sparks and Rose Thorns. Here is a brief overview:
- Chapter 3-5: Monster Hunter is the conclusion of the main narrative.
- After finishing the story, quests become more open-ended. You simply need to hunt down targets and complete quests to continue increasing your Hunter Rank.
- Once you reach Hunter Rank 20, you’ll receive the Wyvern Sparks and Rose Thorns mission, which takes you back to the Ruins of Wyveria.
- This leads you to a confrontation with a Lala Barina that you’re tracking, as well as a Guardian Fulgur Anjanath, the first Tempered Monster type you will encounter.

How to Track Down Tempered Monsters
The Tempered Monsters in Monster Hunter Wilds offer some of the most challenging encounters in the game. These creatures are battle-scarred, as you can see from the scars and old wounds on their bodies. They are significantly tougher than their standard counterparts, so don’t underestimate them.
If you want to pursue a Tempered Monster, you can do so by opening the world map biomes to check which of them are currently active in a specific area. You’ll notice a blue glow/waypoint leading you to those targets, in contrast to the green-colored markers for other creatures or items.
Tempered Monster Materials
The reason you can hunt Tempered Monsters at any time you find them is that they provide the usual loot from their species, as well as endgame materials. These are typically used to create Artian Weapons in Monster Hunter Wilds—i.e., ranks 6, 7, and 8 (which are currently the highest tier in the game).
If you have gathered enough materials, check with Gemma at your base and select the Forge Artian Weapons option. You may notice some key differences here.

How to Craft Artian Weapons
The process of crafting Artian Weapons is distinctly different from Low Rank or High Rank armaments. This time, you will need to select three components to create a viable combination. Here are some reminders:
- You should only choose parts that have the same rarity—i.e., ranks 6, 7, or 8.
- Components have either an elemental property or a status ailment property.
- If you combine two or more pieces with the same properties, the weapon will gain that effect. If all three components have different properties, then the result will likely be a non-elemental weapon piece.
- Example: 2x Stun and 1x Sleep results in a weapon with the Stun effect. However, if you select 1x Stun, 1x Sleep, and 1x Dragon, then the combination will produce a non-elemental result.
It’s also important to note that weapon categories require different material classifications:
- Great Sword – Requires 2x blades and 1x tube.
- Long Sword – Requires 1x blade and 2x tubes.
- Sword & Shield – Requires 1x blade, 1x tube, and 1x disc.
- Dual Blades – Requires 2x blades and 1x disc.
- Hammer – Requires 2x discs and 1x tube.
- Hunting Horn – Requires 1x disc and 2x instruments.
- Lance – Requires 1x blade and 2x discs.
- Gunlance – Requires 2x discs and 1x instrument.
- Switch Axe – Requires 2x blades and 1x instrument.
- Charge Blade – Requires 1x blade, 1x disc, and 1x instrument.
- Insect Glaive – Requires 1x blade, 1x