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Dragon Ball FighterZ Update 1.40 Now Available For Switch, Here Are The Full Patch Notes

Dragon Ball FighterZ Update 1.40 Now Available For Switch, Here Are The Full Patch Notes

By on October 13, 2025 0 1 Views

Bandai Namco this week proclaimed Dragon Ball FighterZ would receive a fresh balance modification update.

It has now revealed the official patch notes for Version 1.40 on its website. The update encompasses modifications to each character, including their moveset. Bandai Namco also emphasized how “correctly timing a Z-Reflect can shift the momentum of combat”.

Character

Move Name

Description

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System Mechanics

Ki Charge

“- Now able to cancel out more swiftly.
– Accelerated timing when executing Dragon Rush and Super Dash.”

Dragon Rush

– Now reflects Ki Blasts during the maneuver if activated post Ki Charge.

Z Reflect

“- Successfully blocking the opponent’s physical assaults with precise timing will now activate a special screen freeze (excluding Videl).
– If the aforementioned screen freeze is activated, Vanish can be executed.”

Vanish

– The maneuver is now invincible at the startup when executed from a Z Reflect.

Sparking Blast

– Decreased blockstun.

High Jump

– Expanded controllable distance moved while airborne during Sparking Blast (except for Master Roshi).

Z Assist (A-Type, B-Type)

– Shortened cooldown duration necessary prior to next usage.

Z Change

– Shortened cooldown duration necessary prior to next usage.

Guard Cancel Change

– Now permitted to act mid-air if defended against from an elevated position.

Limit-Breaking Power

– The Ki Gauge now gradually fills over time when active.

Boot Camp Mode

– Introduced items to Caulifla.

Goku (Super Saiyan)

Standing Light Attack: Follow-up 1

– Reduced wait time.

Standing Light Attack: Follow-up 2

– Inputting → now alters the behavior of the strike.

Standing Medium Attack

– Reduced wait time.

Crouching Medium Attack

– Reduced wait time.

Standing Heavy Attack

“- Accelerated the start-up of the attack.
– Holding the button now alters the timing of the strike.”

Dragon Flash Fist

– Accelerated the start-up of the strike.

Dragon Flash Fist (Light)

– Increased blockstun.

Dragon Flash Fist (Medium, Heavy)

– Adjusted knockback upon hit.

Kamehameha

“- Increased blockstun.
– Increased hitstop upon guard.
– Reduced wait time except for the diagonal ground variant.”

Super Kamehameha

“- Accelerated the start-up of the strike.
– Adjusted knockback upon hit for the sideways variant.
– Extended stun time for the sideways variant.
– Enhanced damage for the diagonal ground variant.
– Extended stun time for the diagonal mid-air variant.”

Warp Kamehameha

“- Now able to execute a Super Dash during the maneuver.
– Accelerated the start-up of the strike when the opponent is in hitstun.
– Adjusted the appearance point for the mid-air variant.
– Expanded the hit spacing of the attack to simplify hitting opponents behind you.”

Z Assist (A-Type)

“- Increased blockstun.
– Increased hitstop upon guard.”

Z Assist (C-Type)

“- Increased blockstun.
– Adjusted movement distance to enhance the likelihood of the attack hitting multiple times.”

Vegeta (Super Saiyan)

Standing Light Attack: Follow-up 2

– Reduced knockback upon block.

Super Dash Kick (Light)

– Reduced landing wait time when missing the ground variant.

Super Dash Kick (Medium)

“- Reduced wait time on miss.
– Increased stun time when not in animation.
– Modified knockback for hits during the latter half of the motion.”

Crushing Knee Kick (Light)

“- Altered distance moved during the strike for the ground variant.
– Reduced landing wait time for the ground variant.
– Increased blockstun for the ground version.”

Big Bang Attack

– Increased stun duration.

Z Assist (A-Type)

“- Accelerated the start-up of the attack.
– Inputting ← or → now moves the character.”

Z Assist (B-Type)

“- Adjusted knockback on hit.
– Modified hitstop on strike.
– Increased stun duration.”

Z Assist (C-Type)

– Accelerated the start-up of the attack.

Piccolo

Demon Shocker

“- Increased hitstop for the opponent upon being struck.
– Increased wait time.”

Demon Elbow

“- Increased stun duration when not in animation.
– Modified knockback on hit when not in animation.”

Demon Slicer

– Holding the button allows for alteration of the character’s appearance in the ground variant.

Demon Slicer (Light)

– Adjusted knockback on hit.

Demon Slicer (Medium)

– Now induces a ground bounce upon hit.

Demon Slicer (Heavy)

“- The character now traverses through the opponent upon strike in the ground variant.
– Now induces a ground bounce upon hit for the ground variant.
– Accelerated the start-up of the strike when the opponent is in hitstun in the ground variant.
– Increased wait time for the ground variant.”

Z Assist (C-Type)

“- Increased blocking window against opponent’s attacks.
– Accelerated the strike’s start-up when blocking an attack.”

Gohan (Teen)

Standing Light Attack: Follow-up 1

– Jumping medium strike can now be executed in a Z Combo.

5-Hit Combo (Light)

– Accelerated the start-up of the strike.

Super Dragon Flight (Light)

“- Adjusted distance moved during the maneuver.
– Increased blockstun.
– Increased stun duration.
– Reduced landing wait time.”

Super Dragon Flight (Medium)

– Increased stun duration during a Super Combo.

Super

Dragon Flight (Heavy)

“- Amplified blockstun.
– Enhanced opponent’s hitstop when the strike is blocked.
– Decreased delay on miss and block.
– Decreased hitstun when not in animation.”

Father-Son Kamehameha (Full Power)

“- Decreased hitstun.
– Modified knockback on hit.”

Z Assist (B-Type)

“- Accelerated the attack’s initiation.
– Modified distance traveled.
– Adjusted knockback.”

Z Assist (C-Type)

– Accelerated the attack’s initiation.

Frieza

Standing Light Attack: Follow-up 2

“- Raised the move’s attack level on a long-range block.
– Amplified opponent’s hitstop on a long-range block.”

Standing Medium Attack

“- Accelerated the attack’s initiation.
– Reduced delay.
– Modified distance traveled during the attack.
– Inputting ← now alters attack timing.
– The attack’s behavior now changes when the initiation is delayed.”

Standing Unique Attack

“- Enhanced damage.
– Inputting ← or → now alters blast speed.”

Crouching Unique Attack

“- Enhanced distance traveled with ← input.
– Enhanced distance traveled with → input.”

Jumping Medium Attack

– Increased stun duration for the initial hit.

Jumping Unique Attack

– Decreased landing delay.

Captain Ginyu

Standing Heavy Attack

– → medium attack can now be executed while rotating.

Special Attack (Guldo)

– Resolved an issue where the time stop effect wouldn’t trigger under certain conditions.

Special Attack (Jeice)

– Enhanced opponent’s hitstop when the strike is blocked.

Strong Jersey (Light)

“- Modified knockback on hit.
– Enhanced opponent’s hitstop when struck during a Super Combo.
– Increased stun duration during a Super Combo.”

Strong Jersey (Heavy)

“- Amplified blockstun.
– Enhanced opponent’s hitstop when the strike is blocked.”

“We are the Ginyu Force!” (Recoome)

– The Ki Gauge now fills during the “Recoome Ultra Fighting Miracle Bomber” maneuver.

“We are the Ginyu Force!” (Jeice)

– Enhanced opponent’s hitstop when the strike is blocked.

Z Assist (A-Type)

– Amplified blockstun.

Z Assist (B-Type)

“- Enhanced opponent’s hitstop when Crusher Ball is blocked.
– Enhanced opponent’s hitstop when Purple Comet Crush is blocked.
– Resolved an issue where only one member of the Ginyu Force would appear under certain conditions.”

Z Assist (C-Type)

– Amplified blockstun.

Trunks

Standing Light Attack: Follow-up 1

– Decreased delay.

Crouching Medium Attack

– Delayed the attack’s initiation with → input.

Standing Unique Attack

“- Modified the damage scaling of the initial hit of the attack.
– Increased delay.”

Shining Slash (Heavy)

“- Modified the damage scaling of the initial hit of the attack for the ground variant.
– Adjusted damage for the ground variant.”

Heat Dome Attack (Light + Medium)

– Extended animation time.

Z Assist (C-Type)

– Modified attack timing to facilitate hitting multiple times.

Cell

Standing Light Attack: Follow-up 1

– Inputting → now modifies the attack’s behavior.

Standing Medium Attack

– Accelerated the timing for a standing medium attack in a Z Combo.

Crouching Medium Attack

“- Accelerated the attack’s initiation.
– Enhanced attack duration.”

Crouching Heavy Attack

“- Inputting → now moves the character.
– Increased stun duration when not in animation.”

Hell Strike (Light)

“- Accelerated the attack’s initiation.
– Decreased landing delay.”

Psycho Crash

“- Accelerated the attack’s initiation.
– Increased stun duration.
– Modified knockback on hit.
– Decreased hitstun.”

Kamehameha

– Enhanced damage for the ground variant.

Z Assist (A-Type)

“- Accelerated the attack’s initiation.
– Decreased delay.
– Enhanced hitstop.
– Amplified blockstun.”

Z Assist (B-Type)

“- Enhanced distance traveled.
– Increased attack duration.
– Enhanced hitstop.”

Z Assist (C-Type)

– The move is now invincible partway through the execution.

Android 18

Standing Light Attack: Follow-up 2

– Decreased hitstop on block.

Crouching Light Attack

“- Decreased delay.
– Decreased knockback.”

Standing Medium Attack

– Decreased delay.

Back Grapple (Medium / Heavy)

– Accelerated the attack’s initiation.

Support Attack (Light)

“- Modified knockback on hit during a Super Combo.
– Increased stun duration during a Super Combo.”

Z Assist (A-Type)

– The Ki Gauge now fills when blocking an attack.

Z Assist (C-Type)

– Amplified blockstun.

Gotenks

Standing Light Attack

– Accelerated the attack’s initiation with → input.

Standing Light Attack: Follow-up 2

“- Accelerated the attack’s initiation.
– Decreased delay on whiff.
– Accelerated timing on whiff.”

Standing Unique Attack

– Increased the blast count.

Great Special Rolling Kick (Light)

“- Modified knockback on hit during a Super Combo.
– Increased stun duration during a Super Combo.”

Great Special Rolling Kick (Medium)

“- Added invulnerability to jumping attacks partway through the motion.
– Increased clash level.”

Galactic Donuts

– Amplified blockstun.

DIE DIE Missile Barrage

“- Enhanced opponent’s hitstop when struck.
– Modified knockback on hit.”

Super Ghost Kamikaze Attack (Heavy + Special)

– Additional inputs will no longer shift ghosts with ← input.

Z Assist (A-Type)

– Amplified blockstun.

Krillin

Standing Unique Attack

“- Can now alter blast speed with → input.
– → input will only change the trajectory of the first Ki Blast with subsequent input.”

Crouching Unique Attack

“- Accelerated the attack’s initiation.
– Can now execute a jumping heavy attack, jumping ↓ heavy attack, jumping unique attack, or jumping ↓ unique attack in a Z Combo.”

Jumping Unique Attack

“- Can now execute a jumping ↓ unique attack in a Z Combo.
– Can now alter blast speed with → input.
– Can

now utilize → or ← controls to direct the paths of Ki Blasts individually with extra input.

Jumping ↓ Distinct Attack

– Now capable of executing a jumping distinct attack in a Z Combo.

Solar Flare

“- Enhanced opponent’s hitstop on initial strike of a Super Combo.
– Modified the attack’s hit effect during a Super Combo.”

Destructo-Disc

– Accelerated the attack’s initiation.

Z Assist (C-Type)

– Amplified opponent’s hitstop when the attack is defended.

Kid Buu

Standing Light Attack: Follow-up 2

“- Introduced invincibility against aerial attacks.
– Enhanced movement distance.”

Standing Medium Attack

“- Accelerated the attack’s initiation.
– Shortened attack duration.”

Standing Heavy Attack

“- Accelerated the attack’s initiation.
– Decreased delay.
– Enhanced movement distance.”

Crouching Medium Attack

“- Accelerated the attack’s initiation.
– Decreased delay.”

Crouching Unique Attack

“- Decreased delay.
– Reduced landing delay.”

Jumping Medium Attack

“- Accelerated the attack’s initiation.
– Shortened attack duration.”

Jumping ↓ Heavy Attack

“- Accelerated the attack’s initiation.
– Decreased delay.”

Jumping Unique Attack

– Reduced landing delay.

Jumping ↓ Unique Attack

– Reduced landing delay.

Mystic Ball Attack (Medium)

– Adjusted attack timing with ← input.

Mystic Arm Swing

– Decreased delay on whiff.

Arm Ball

“- Accelerated the attack’s initiation.
– Decreased delay.”

Candy Beam

– Heightened health recovery during animation.

Human Extinction Attack

– Decreased delay.

Pearl Flash

– Accelerated the attack’s initiation.

Majin Buu

Standing Light Attack: Follow-up 1

– Will no longer strike with → input.

Standing Medium Attack

– Accelerated the attack’s initiation.

Standing Unique Attack

– Decreased delay.

Cartwheel

“- Eliminated the once-per-jump usage limitation.
– Accelerated timing for executing a different Special Move during Sparking Blast.”

Cartwheel (Heavy)

– Can now alter the trajectory with ↑ input.

Now Buu truly…detests you!

“- Modified knockback on hit.
– Adjusted stun duration and hitstop.”

Turn into candy!

“- Heightened health recovery during animation.
– Adjusted the character’s appearance location during Ultimate Z Change.”

Nappa

Standing Light Attack: Follow-up 2

– Introduced invincibility against aerial assaults.

Standing Heavy Attack

– Accelerated the attack’s initiation when executed from a jumping ↓ heavy attack in a Z Combo.

Standing Unique Attack

“- Accelerated the attack’s initiation.
– Increased stun duration on initial strike.”

Jumping ↓ Heavy Attack

– Now able to execute a standing heavy attack, crouching heavy attack, standing unique attack, or jumping unique attack in a Z Combo.

Z Assist (B-Type)

– Altered move when blocking opponent’s assault.

Z Assist (C-Type)

“- Amplified blockstun.
– Increased opponent’s hitstop when the attack is guarded.”

Android 16

Standing Light Attack: Follow-up 2

– Accelerated the attack’s initiation with → input.

Standing Heavy Attack

– Accelerated the attack’s initiation.

Jumping Heavy Attack

– Accelerated the attack’s initiation.

Standing Unique Attack

“- Heightened projectile durability level.
– Enhanced tracking ability of projectiles.”

Jumping Unique Attack

“- Heightened projectile durability level.
– Enhanced tracking ability of projectiles.”

Dynamite Driver (Medium)

– Enhanced movement distance.

Hell Flash

“- Increased the range at which the strike connects.
– Extended stun duration.”

Z Assist (A-Type)

“- Accelerated the attack’s initiation.
– Heightened opponent’s hitstop on guard.”

Z Assist (B-Type)

“- Heightened projectile durability level.
– Enhanced tracking ability of projectiles.”

Z Assist (C-Type)

– Accelerated timing at which the attack gains invincibility.

Yamcha

Standing Light Attack

– Accelerated the attack’s initiation.

Crouching Light Attack

– Modified knockback on block if initiated from a standing light attack in a Z Combo.

Crouching Medium Attack

– Accelerated the attack’s initiation.

Reverse Wolf Fang Fist

“- Accelerated the attack’s initiation.
– Will no longer shift behind the opponent if the button is held.”

Wolf Fang Fist: Pack Attack

– Increased the amount the Ki Gauge fills.

Wolf Fang Fist: Pack Attack (Medium)

“- Increased damage.
– Amplified knockback.”

Wolf Fang Fist: Finisher (Light)

– Modified knockback on hit.

Wolf Fang Fist: Finisher (Medium)

“- Increased blockstun.
– Adjusted knockback on hit when not in animation.”

Gale Claws Maniac

– Increased stun duration aside from final attack.

Neo Wolf Fang Fist

– Adjusted knockback on hit when not in animation.

Tien

Standing Light Attack: Follow-up 2

– Heightened hitstop on guard.

Jumping Unique Attack

– Now able to execute the aerial version of Dodon Ray during the motion.

Crane Strike

– Accelerated the attack’s initiation for the ground variant.

Volleyball Fist (Light)

– Will now crouch when striking a grounded opponent in the aerial version.

Volleyball Fist (Heavy)

– Accelerated the attack’s initiation for the aerial variant.

Telekinesis

“- Accelerated the attack’s initiation.
– Decreased delay.”

Tri-Beam

– Amplified the opponent’s hitstop when the attack is defended.

Farewell, Tien…

– Neo Tri-Beam can now be executed after the hit while Limit-Breaking Power is active.

Z Assist (B-Type)

– Accelerated the attack’s initiation.

Z Assist (C-Type)

– Enhanced blockstun.

Gohan (Adult)

Standing Unique Attack

– Accelerated the attack’s initiation.

Jumping Heavy…

Assault

“- Can now strike crouching adversaries when executing a crouching unique assault or a jumping unique assault in a Z Combo.
– Modified distance traveled when executing from a crouching unique assault in a Z Combo.”

Machine Gun Kick (Heavy)

– Enhanced hitstop on final blow when not in animation.

Ultimate Back Strike

– Hit effect modified when executed from standing light assault: follow-up 4.

Potential Released

– Hit effect alterations during Potential Released Level 7.

Potential Released (Light + Medium)

– Adjusted knockback on impact.

Strike

Standing Light Assault: Follow-up 2

– Adjusted knockback on final hit.

Standing Unique Assault

“- Now achieves full invincibility when countering opponent’s strike.
– Automatically initiates an attack when the adversary is in hitstun.
– Increased clash level.”

Jumping Unique Assault

– Time now halts and the character advances when the opponent is in hitstun.

Instant Hit

– Time now pauses before the strike when the opponent is in hitstun.

Guard Breaker

– Time now pauses before the strike when the opponent is in hitstun.

Icy Stare

“- Accelerated the initiation of the assault.
– Now invulnerable to projectiles midway through the motion.
– Holding the button amplifies damage.”

Deadly Ambition

– Now impervious to projectiles from the outset.

Mark of the Assassin

– Now impervious to projectiles from the outset.

Z Assist (B-Type)

– Accelerated the initiation of the assault.

Z Assist (C-Type)

“- Sped up timing at which the attack gains invincibility.
– Invincibility continues until after the attack’s initiation.”

Goku (SSGSS)

Standing Light Assault: Follow-up 2

– Accelerated the initiation of the strike.

Crouching Unique Assault

– Accelerated the initiation of the strike.

Jumping Unique Assault

– Diminished delay.

Divine Void Impact (Light, Medium)

– Reduced delay on miss for the ground version.

Dragon Flash Kick (Light, Medium)

– Reduced landing delay on miss.

Instant Relocation

– Holding the button no longer initiates an attack.

Z Assist (A-Type)

“- Adjusted knockback on impact.
– Extended stun duration.”

Z Assist (C-Type)

– Accelerated the initiation of the assault.

Vegeta (SSGSS)

Standing Light Assault: Follow-up 2

– Inputting → now alters the behavior of the strike.

Super Dash Kick

– Reduced delay on first strike for the ground version.

Niagara Pummel

“- Adjusted distance shifted on miss and block.
– Increased knockback on block.
– Elevated damage during animation.
– When not utilizing additional strikes while holding the button, you can now execute Galick Gun on hit.”

Final Flash

“- When not aligned at the same height as the opponent, now adjusts to match the opponent’s height.
– No longer adjusts when pressing the “”Heavy”” and “”Unique”” buttons.”

Beerus

Sphere of Annihilation (All Types)

– Heightened clash level.

Standing Heavy Assault

– Reduced delay.

Jumping Light Assault

– Accelerated the initiation of the strike.

God of Destruction’s Fury

“- Heightened delay.
– Decreased hitstun.”

Spheres of Annihilation

– Can now be utilized in mid-air.

Goku Black

Crouching Medium Assault

– Expanded grappling hitbox while the enemy is in hitstun.

God Slicer

“- Accelerated the initiation of the strike.
– Can now adjust the trajectory with ↑ or ↓ input.”

God Slicer (Heavy)

– Adjusted distance traveled.

Fierce God Kick (Medium)

– Adjusted knockback on a center-screen impact when not in animation.

Fierce God Kick (Heavy)

“- Adjusted knockback on a center-screen impact.
– Adjusted stun duration on center-screen impacts when not in animation.
– Adjusted stun duration on corner impacts.
– Adjusted distance shifted on corner impacts.”

Holy Light Bomb

– Accelerated the initiation of the strike.

Z Assist (C-Type)

– Accelerated the initiation of the strike.

Android 21

Crouching Medium Assault

– Accelerated the initiation of the strike with → input.

Standing Unique Assault

“- Elevated stun duration on long-range impacts.
– Adjusted knockback on long-range impacts.”

Crouching Unique Assault

“- Accelerated the initiation of the strike.
– Can now modify the trajectory with → input.
– Jumping heavy attack, jumping ↓ heavy attack, and jumping unique assault can now be executed in a Z Combo.”

Hors d’Oeuvre Stab (Heavy)

– Altered the hit effect when not in animation.

Consecutive Energy Blast

– Can now maneuver in any direction during the attack.

Homing Energy Blast

– Now launches two blasts.

Sonic Shift

– Reduced delay.

Solar Flare

– Heightened hitstop.

Sticky Energy Blast

– Ground version will now strike crouching adversaries.

Explosive Energy Blast

– Accelerated the initiation of the strike.

Barrier Sphere

– The assault is now invulnerable upon initiation.

Sweet Tooth

“- Reduced delay after impact.
– Enhanced health recovery during animation.”

Impending Catastrophe

“- Heightened damage.
– Enhanced health recovery.”

Bardock

Standing Medium Assault

– Reduced delay.

Crouching Medium Assault

– Accelerated the initiation of the strike.

Rebellion Spear (Light)

“- Elevated stun duration during Super Combo.
– Heightened stun duration on mid-air impacts.”

Rebellion Spear (Heavy)

“- Adjusted knockback on first strike mid-air impact for the ground version.
– Enhanced stun duration on impact with the second strike.”

Raging Meteor

“- Now invulnerable to projectiles midway through the motion.
– Increased chip damage while guarding.”

Raging Meteor (Light)

– Heightened the amount the Ki Gauge is filled.

Raging Meteor (Medium)

“- Heightened the amount the Ki Gauge is filled.
– Adjusted knockback on impact.”

Raging Meteor (Heavy)

– Adjusted knockback on impact.

Tyrant Lancer

“- Heightened distance traveled.
– …

Enhanced the quantity the Ki Gauge is filled.

Riot Javelin

“- Can now utilize variations by pressing straight up or straight down.
– Extended stun duration for mid-air variant.”

Saiyan Spirit

– Extended stun duration.

Z Assist (B-Type)

– Extended distance traveled.

Z Assist (C-Type)

– Accelerated the attack’s initiation.

Broly

Standing Light Attack: Follow-up 2

– Deferred the attack’s initiation with → input.

Standing Medium Attack

“- Extended distance traveled.
– Extended attack duration.
– Lowered delay.
– Modified damage scaling on hit with the initial attack.”

Crouching Medium Attack

– Modified damage scaling on hit with the initial attack.

Standing Heavy Attack

“- Increased blockstun.
– Shortened time for maximum charge.
– Altered properties of maximum charge.”

Lariat Express

– Lowered delay.

Powered Shell

– The Ki Gauge now fills while active.

Z Assist (B-Type)

“- Accelerated the attack’s initiation.
– Can now modify the attack’s initiation and height with ← input.”

Z Assist (C-Type)

– Accelerated the timing when the attack becomes invulnerable.

Vegito (SSGSS)

Standing Light Attack: Follow-up 2

– Deferred the attack’s initiation with → input.

Crouching Heavy Attack

– Distance traveled now increased with → input.

Standing Unique Attack

– Can now execute a standing unique attack (→ input) in a Z Combo.

Standing Unique Attack (→ Input)

“- Can now execute a standing unique attack in a Z Combo.
– Modified damage scaling on hit with the initial attack.
– Extended delay.”

Spiral Heel Shot

– Extended delay for the ground version.

Atomic Buster (Heavy)

– Modified damage scaling on hit with the initial attack.

Zamasu (Fused)

Standing Medium Attack

– Lowered delay.

Crouching Medium Attack

– Accelerated the attack’s initiation.

Standing Heavy Attack

– Extended distance traveled.

Standing Unique Attack

“- Lowered delay.
– Standing unique attack can now be executed in a Z Combo.
– Can now be executed up to 3 times per Z Combo.”

Eternal Justice (Light)

– Extended stun duration during a Super Combo.

Eternal Justice (Medium)

– Extended distance traveled for the ground version.

Wall of Light

– Can now alter attack timing with ↑ or ↓ input during the motion.

Heaven’s Flash

“- Decreased time floating in mid-air.
– Can now quick dash while activated by pressing → Heavy + Unique.
– Can quick dash again even during quick dashing motion.”

Z Assist (A-Type)

– Strike portion of the attack now makes contact.

Z Assist (B-Type)

– Extended distance traveled.

Goku

Standing Light Attack: Follow-up 2

– Inputting → now alters the attack’s behavior.

Crouching Medium Attack

– Lowered delay.

Standing Heavy Attack

“- Accelerated the attack’s initiation.
– Lowered delay.”

Crouching Unique Attack

“- Accelerated the attack’s initiation.
– If the blast appears near the opponent, it will now materialize in the opponent’s position.”

Heavy Elbow (Medium, Heavy)

“- Increased blockstun.
– Shortened knockback.
– Extended invincibility.”

Kamehameha

– Can now execute a Super Dash if the sideways version lands.

x3 Kaioken Kamehameha

“- Can now execute with ↓ input even without allies present.
– Can now execute a Super Dash if it lands.
– Can now perform x20 Kaioken and Super Spirit Bomb during Limit-Breaking Power.”

Z Assist (C-Type)

– Increased opponent’s hitstop when the attack is blocked.

Vegeta

Standing Light Attack: Follow-up 2

“- Increased damage.
– Elevated the base damage of the attack.”

Standing Unique Attack

“- Accelerated the attack’s initiation.
– Increased damage.
– Adjusted knockback on final hit.
– Can now be executed twice per Z Combo.”

Crouching Unique Attack

– Diagonal input counts as a distinct technique for the Z Combo limit.

Super Dash Kick (Light, Medium)

– Accelerated the attack’s initiation.

Deadly Knee Drop

– Accelerated the attack’s initiation.

Deadly Knee Drop (Medium)

– Adjusted knockback on hit during animation.

Energy Cutter

– Increased blockstun.

I have no need for Saiyans that can’t move

– Accelerated the attack’s initiation.

Z Assist (A-Type)

– Increased blockstun.

Z Assist (B-Type)

– Extended attack duration.

Z Assist (C-Type)

“- Increased damage.
– Elevated the base damage of the attack.”

Cooler

Standing Unique Attack

“- Accelerated the attack’s initiation.
– Adjusted knockback on mid-air hit.”

Jumping Unique Attack

– Accelerated the attack’s initiation.

Genocidal Uppercut

– Extended distance traveled.

Death Chaser (Light)

“- Increased blockstun.
– Increased knockback on block.”

Death Chaser (Medium)

– Lowered delay on miss and block.

Death Chaser (Heavy)

– Accelerated the attack’s initiation.

Death Breaker (Light)

– Lowered delay for the ground version.

Death Breaker (Heavy)

– Adjusted distance traveled.

Z Assist (B-Type)

“- Accelerated the attack’s initiation.
– Extended distance traveled.”

Android 17

Top Gear (Light)

– Accelerated the attack’s initiation.

Second Gear (Light)

– Accelerated the attack’s initiation.

Fake Out (Heavy)

– Lowered delay after landing.

Z Assist (C-Type)

– Increased blockstun.

Jiren

Standing Light Attack: Follow-up 1

– Distance traveled now enhanced with → input.

Standing Light Attack: Follow-up 2

“- Increased damage.
– Elevated the base damage of the attack.”

Standing Medium Attack

– Lowered delay.

Standing

Distinct Assault

– Amplified the adversary’s hitstop when the strike is blocked.

Infinity Surge

– Lengthened stun duration when not in animation.

Shock Cyclone (Medium)

– Diminished delay.

Ultimate Charge

– Pressing the button now alters the timing of the strike.

Counter Strike

“- Now able to execute a Super Dash post-animation.
– Can now initiate an attack while maintaining button press.
– Will now automatically attack when the foe is in hitstun.”

Z Assist (C-Type)

– Accelerated the initiation of the strike.

Videl

Z Reflect

– The Ki Gauge now fills when you evade the enemy’s strike at the right moment.

Upright Unique Assault

– Inputting → now modifies the strike’s behavior.

Crouching Unique Assault

– Trajectory now shifts when an adversary is in an elevated stance.

Jumping Heavy Assault

– Trajectory now alters when executed from a jumping unique strike.

Jumping ↓ Heavy Assault

– Trajectory now diverges when done from a jumping unique strike.

Jumping Unique Assault

“- Accelerated the initiation of the strike.
– Inputting ↑ now modifies the strike’s behavior.”

Jumping ↓ Unique Assault

– Inputting → now influences where the Great Saiyaman emerges.

Videl Rush (Medium, Heavy)

– Will now initiate a ground bounce during the animation of the aerial variant.

Moonsault Kick

“- Extended invulnerability.
– No longer invincible to anti-air strikes midway through the movement.
– Accelerated the initiation of the strike for the ground variant.”

Defender of Love & Justice, Great Saiyaman!

– Animation no longer commences when the opponent is in hitstun.

Z Assist (C-Type)

– Accelerated the timing at which the strike gains invincibility.

Goku (GT)

Upright Light Assault: Follow-up 1

– Diminished delay.

Upright Light Assault: Follow-up 2

– Postponed the initiation of the strike with → input.

Upright Heavy Assault

“- Accelerated the initiation of the strike.
– Diminished delay.”

Crouching Heavy Assault

“- Accelerated the initiation of the strike.
– Distance traversed now increased with → input.”

Upright Unique Assault

“- Amplified distance traveled.
– Upright unique assault can now be executed in a Z Combo.
– Can now be performed up to 3 times per Z Combo.”

Crouching Unique Assault

– Accelerated the initiation of the strike.

Jumping Unique Assault

– Now deflects Ki Blasts midway through the strike’s motion.

Kamehameha

“- Accelerated the strike’s initiation when positioned behind the opponent for the ground version.
– Will now pivot when attacking for the ground variant.
– Lengthened stun duration for the aerial version.”

Dragon Flurry Fist

– Decreased delay on whiff for the ground version.

Dragon Flurry Fist (Medium)

– Enhanced distance traversed.

Super Ultra Spirit Bomb

– Boosted the base damage of the assault.

Z Assist (A-Type)

– Accelerated the initiation of the strike.

Z Assist (C-Type)

“- Accelerated the initiation of the strike.
– Now deflects Ki Blasts mid-motion.
– Adjusted where the character materializes.”

Janemba

Upright Light Assault: Follow-up 2

– Accelerated the initiation of the strike.

Dimensional Rift

– Enhanced hitstop when striking.

Rakshasa’s Claw

– Accelerated the initiation of the strike.

Fierce Skewer

“- Diminished delay on whiff and block.
– Amplified opponent’s hitstop when the strike is guarded.
– Enhanced blockstun.
– Increased knockback.”

Z Assist (A-Type)

– Accelerated the initiation of the strike.

Z Assist (B-Type)

“- Accelerated the initiation of the strike.
– Adjusted distance traversed.”

Gogeta (SSGSS)

Jumping ↓ Heavy Assault

– Now able to execute a crouching heavy strike in a Z Combo.

Ascending Vortex (Light)

– Adjusted knockback upon hit.

Stardust Descend

– Adjusted distance moved prior to striking.

Z Assist (C-Type)

– Accelerated the initiation of the assault.

Broly (DBS)

Upright Light Assault

– Diminished delay.

Upright Medium Assault

“- Amplified distance moved.
– Diminished delay.”

Crouching Medium Assault

– Amplified blockstun.

Upright Heavy Assault

“- Amplified stun duration when holding down button fully.
– Increased knockback when holding down button completely.
– Enhanced blockstun when holding down button fully.”

Upright Unique Assault

“- Adjusted opponent’s hitstop when the strike is blocked.
– Adjusted knockback on final hit.
– Enhanced stun duration on the final strike.”

Crouching Unique Assault

“- Accelerated the initiation of the strike.
– Diminished delay.”

Jumping Unique Assault

– Expanded the hit spacing of the initial strike.

Headbutt

“- Amplified distance traveled.
– Increased attack duration.
– Diminished delay on whiff.
– Delayed the initiation of the strike at long-range.
– Amplified stagger duration on hit while on the ground.”

Gigantic Fury (Light)

– Accelerated the initiation of the strike.

Gigantic Fury (Heavy)

“- Accelerated the initiation of the strike when the adversary is grounded.
– Enhanced attack duration when the adversary is grounded.”

Z Assist (A-Type)

– Accelerated the initiation of the strike.

Z Assist (C-Type)

– Accelerated the initiation of the strike.

Kefla

Super Cannonball (Medium)

– Amplified stun duration during a Super Combo.

Gigantic Breaker

– Strike continues when performing a Z Change at the onset of the move.

Gigantic Burst

– Accelerated the initiation of the strike when the adversary is in hitstun.

Z Assist (C-Type)

– Amplified blockstun for the blast.

Goku (Ultra Instinct)

Upright Light Assault

– Diminished delay.

Upright Medium Assault

– Accelerated the initiation of the strike.

Crouching Medium Assault

– Accelerated the initiation of the strike.

Upright Unique Assault

– Accelerated the initiation of the strike.

Secret Sensation

– Now automatically

shifts when the adversary is in hitstun.

Unfettered Mind

– The character now traverses through the opponent during the final ground dash.

Unfettered Mind (Heavy)

– Extended invincibility duration.

Divine Strike

– Accelerated the attack’s initiation for the ground version.

Independent Fist

“- Enhanced blockstun.
– Increased the hitstop for the opponent when the attack is blocked.”

Ascending Blaze

“- Accelerated the attack’s initiation.
– Reduced latency.
– Augmented blockstun on the second strike.
– Enhanced opponent’s hitstop when the second strike is blocked.”

Unconstrained Will

“- Can now execute ↓↓ unique move in mid-air.
– Holding the unique attack button modifies the character’s appearance.
– Accelerated the attack’s initiation when the opponent is in hitstun.”

Divine Presentation

– Accelerated the timing at which the attack gains invincibility.

Divine Presentation (Heavy)

– Invincibility will persist until the move concludes.

Z Assist (A-Type)

– Accelerated the attack’s initiation.

Z Assist (B-Type)

– Enhanced blockstun.

Z Assist (C-Type)

– Accelerated the attack’s initiation.

Master Roshi

Standing Light Assault: Follow-up 1

“- Now counters Ki Blasts during the move.
– Can now execute various normal attacks or Masterful Leap on a miss.”

Standing Light Assault: Follow-up 2

– Amplified the gauge increment on a hit.

Standing Medium Assault

– Minimized latency.

→ Medium Assault

– Now counters Ki Blasts during the move.

Standing Heavy Assault

– Now counters Ki Blasts during the move.

Crouching Heavy Assault

“- Accelerated the attack’s initiation.
– Now counters Ki Blasts during the move.”

Jumping Heavy Assault

– Now counters Ki Blasts during the move.

Rising Phoenix

– Now counters Ki Blasts during the move.

Thunder Shock Surprise

– Modified knockback on hit.

Lullaby Fist

– Accelerated the attack’s initiation.

Turtle Drop (Medium)

– Modified knockback on hit.

Z Assist (C-Type)

– Now counters Ki Blasts during the move.

Super Baby 2

Crouching Medium Assault

– Minimized latency.

Interceptor Kick

– Modified knockback on hit.

Revenge Death Sphere

– Modified knockback on hit with ↓ input.

Great Ape Onslaught

– Accelerated the attack’s initiation.

Gogeta (SS4)

Standing Heavy Assault

– Enhanced blockstun.

Lightning Hammer (Light)

“- Increased stun duration during a Super Combo.
– Modified knockback during a Super Combo.”

Meteor Strike

– Minimized latency.

Plus Energy of Justice

– Accelerated the attack’s initiation.

Ultimate Impact

“- Amplified damage for the mid-air variation.
– Increased the base damage of the mid-air version.”

Android 21 (Lab Coat)

Ki Gauge

– Enhanced the quantity the Ki Gauge is filled.

Standing Light Assault: Follow-up 1

“- Postponed the attack’s initiation with → input.
– Can no longer strike crouching adversaries with → input.”

Standing Medium Assault

– Modified the amount the Ki Gauge is filled.

Crouching Medium Assault

– Modified the amount the Ki Gauge is filled.

Jumping Medium Assault

– Modified the amount the Ki Gauge is filled.

Z Assist (B-Type)

“- Modified where the character appears.
– Blocking an attack now fills the Ki Gauge.”

In addition to this, Bandai Namco will also unveil Super Saiyan 4 Goku (Daima) in Spring 2026. More details can be found in our prior announcement:

Will you be exploring this latest game update? Share your thoughts in the comments.

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