The narrative of Concord serves as a warning in the era of live-service titles. Extensive development and significant financial investment went into the game, only for it to collapse at launch and be discontinued by Sony shortly after. Nonetheless, Concord had its supporters, and a trio of them put in considerable effort to revive the game on a server.
As reported by The Game Post, Concord’s partial revival is attributed to reverse engineering by an individual named Red, a reconstruction of the game’s backend API by open_wizard, and further assistance from a developer called gwog. The team released a couple of gameplay videos to showcase their progress, but mentioned that Concord still has some glitches.
The trio effectively tested their capability to load the game, choose their characters, and participate in a complete Clash Point match.
“The initiative is still a work in progress, it’s playable, but has issues,” noted Red. “Once our servers are completely established, we will start conducting some private playtests.”
When Concord debuted in 2024, it attracted only 25,000 players. Subsequently, Sony closed down the game’s developer, Firewalk Studios. In the wake of that, Sony renewed its commitment to live-service games and shared several hard lessons it gleaned from the situation. Sony Interactive Entertainment’s head of studio operations Hermen Hulst credited its failure to insufficient oversight.
Concord’s plight was recently mentioned in a discussion in the UK’s House of Commons regarding the conservation of video games. That session also discussed the Stop Killing Games movement, but lawmakers appeared unconvinced of the need for legislation to prevent games from being removed from availability.
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