July 14, 2025
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After “nearly a decade” of work, devs of brilliant roguelike FPS Roboquest call it quits: “It was never meant to be what is called today a ‘game as service'”

After “nearly a decade” of work, devs of brilliant roguelike FPS Roboquest call it quits: “It was never meant to be what is called today a ‘game as service'”

By on May 10, 2025 0 21 Views
(Image credit: RyseUp Studios)

The studio behind the remarkable roguelike FPS Roboquest is finally bidding farewell to its standout creation after nearly ten years of development, stating that “it was never intended to be what is commonly referred to today as a ‘game as service.'”

Roboquest has been cherished ever since it emerged as a prominent Steam early access sensation in 2020, and its acclaim only flourished following its 1.0 release in 2023, coupled with the ongoing updates that have kept it vibrant since then. However, developer RyseUp Studios has announced that there will be no further updates for the foreseeable future.

“We’ve remained quite quiet for the last few months, unsure of what to express, how to articulate it, or when to share it,” the team shared in a new, heartfelt developer blog. “But today is that day. 2025 signifies nearly a decade spent on Roboquest, and it also represents the conclusion of our journey with the game. We understand many of you would have loved to see more updates, additional content, and more Roboquest, but that’s not something we can provide.”

“Investing so much time on the same project takes its toll, and regardless of how committed we have been to Roboquest, it’s finally time for us to pursue new opportunities,” the statement continued. “When we initially conceptualized Roboquest, it was never designed to be what is called today ‘a game as service’. Producing updates solely for the purpose of ‘maintaining the game’ was never part of our plan. Nevertheless, we endeavored to implement whatever we believed could enhance the game (with varying degrees of success).”

RyseUp asserts that they have expanded the game as much as possible post-1.0 with fresh content and regular updates, but it “can’t extend any further” since the game was originally crafted to last around 25 to 50 hours, thus “there’s no way” the studio can introduce significant “content for players who have logged over 1000 hours of gameplay.”

“The enthusiasm that burned bright for so many years began to wane. Exhaustion set in, and we recognized that it was time to turn the page,” the blog adds. “We accomplished everything we aimed for (and more) with Roboquest, and we thank you for standing by us during all this time. We do not plan to release any more updates for Roboquest.”

RyseUp reassures its fans that the cross-platform multiplayer will remain active.

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