A strikingly obvious REPO imitation has appeared on the Nintendo Store, audaciously providing a Switch 2 file size, which relies on the improbable chance that it will even launch alongside the console without facing copyright issues.
This game, named REPO Horror, is obtainable on the Switch eShop for $5, reduced from its original price of $9… how generous of them. I won’t link to the product page in order to avoid unintentionally promoting these individuals, but let me assure you, it was simple to discover with a brief Google search.
The genuine REPO is presently only available on Steam.
Observing the product page for REPO Horror, with a frighteningly cheerful emoji (shown above) and text that closely resembles the REPO logo, and a gallery featuring visuals that appear to consist entirely of REPO screenshots to the unsuspecting viewer, there certainly seems to be a dubious intent behind this particular imitation, seemingly aimed at misleading consumers.
In essence, the objective appears to be to take advantage of the viral triumph of the cooperative horror game REPO and deceive users into believing it’s the original game, thereby convincing them to purchase the fake. This tactic even fooled Reddit user Interesting-Cow9795, who mentioned they bought REPO Horror “thinking it was the authentic R.E.P.O. game.”
Interesting-Cow stated that upon starting REPO Horror, “it felt off—extremely low quality and nothing like the genuine game I had anticipated,” also highlighting the publisher as BoggySoft instead of the authentic developer and publisher semiwork.
The Reddit user also reported that they contacted Nintendo Support about the game, and were informed “they’re escalating this matter to their head admins,” indicating they weren’t the first to raise concerns about this title.
In the product specifics on Nintendo’s shop, the game’s file size is noted as 1GB on both Switch 1 and Switch 2, which again naively assumes the game will navigate the review processes on Nintendo’s part, and likely, from semiwork. It almost certainly won’t, but I’ve reached out to Nintendo and semiwork for commentary and will update this article should I receive a response.