Image: Push Square CD Projekt Red astonished everyone when it proclaimed that a significant new Cyberpunk 2077 update would be launched around the same timeframe as the Edgerunners 2 anime. While some enthusiasts might have anticipated a minor surprise to coincide with the show, the magnitude of Patch 2.5 is rather astonishing — it’s considerably larger than it ever needed to be. I’m not voicing any complaints, however. Frequent readers will recognize that I’ll seize any opportunity to explore Night City again. But is Patch 2.5 deserving of a return? That’s the inquiry I’ll strive to address in this Hands On piece, as the current release schedule is so frenzied that not everyone will have the leisure to focus on older titles. The New Missions Image: Push Square Patch 2.5 includes not one, but two new missions to complete. And they are definitely not the type of trivial tasks that one might expect from...
Describes them as “the forthcoming solution for sustaining growth and momentum” by Stephen Tailby Yesterday, 6:30pm The CEO of Saber Interactive, Matthew Karch, asserts that the double-A gaming sector, which has been largely overlooked in the shift towards significant triple-A productions, is crucial for survival in a volatile industry. Karch has highlighted the recent launch of Hellraiser: Revival as proof that mid-range budget titles can succeed among more prominent releases. In a message posted on LinkedIn, Karch noted that the horror title “has been achieving excellent performance on PC and console.” He elaborates on his views regarding how double-A games entail lower risks and possibly higher returns on investment compared to their pricier counterparts: Subscribe to Push Square on YouTube172k “The game serves as a testament to the idea that a well-established IP and robust AA development with managed expenses can yield impressive outcomes and elevated user ratings. I maintain that an increased emphasis...
Robbed by Robert Ramsey Yesterday, 7pm There are still roughly six months remaining until Exodus launches on PS5, granting developer Archetype Entertainment ample time to refine its Mass Effect-inspired RPG. And this is precisely what the studio has accomplished with the primary character, Jun. In a rather unexpected announcement from the studio, general manager Chad Robertson has disclosed that the team has modified the male lead’s appearance based on responses from prospective players. Indeed, if you revisit the comment sections of earlier trailers — of which there have been a considerable number — you’ll encounter numerous individuals criticizing Jun’s former appearance. Subscribe to Push Square on YouTube172k Thus, the developers have provided him with a new visage. The overall length of Jun’s face has been shortened, and his more rounded features have been slightly refined. Here’s a direct comparison, with the previous Jun on the left, and the updated Jun on the right: (Thanks...
Fenix down by Sammy Barker Yesterday, 8:30pm Gears of War: E-Day could potentially be among the priciest games ever produced, making Microsoft’s choice to cancel a nearly-complete PS5 version of the title even more perplexing. Kotaku initiated the discussion earlier today, referencing sources that assert the third-person shooter incurred a staggering $500 million in development costs. This sum is significantly higher than the $300 million figures linked to titles such as Marvel’s Spider-Man 2 and Marvel’s Wolverine, both of which come with substantial Disney licensing charges. Subscribe to Push Square on YouTube172k While this figure appears astonishing at first glance, both Game Business’ Chris Dring and Windows Central’s Jez Corden have suggested that the figure holds validity. It should be noted, however, that Corden mentioned there is some uncertainty regarding how the budget was allocated. Kotaku argues that, considering the immense financial stakes, Microsoft was aware E-Day would not recoup its costs regardless of...
Update : The disclosed Mass Effect 5 trailer, which surfaced on Reddit earlier today, is authentic. Bloomberg’s Jason Schreier and IGN have both confirmed the video independently, which was posted to the franchise’s subreddit just a day after the studio BioWare was abruptly shut down. The exact manner in which the video circulated online remains uncertain, but it is presumed to have been shared by an ex-employee to provide fans with a sneak peek of the ongoing project. The game – codenamed Mass Effect Universe – would have marked the series’ return to its Milky Way backdrop, although it would have been set millennia after the occurrences of Mass Effect 3. We were already aware that beloved character Liara was poised to make her comeback. Even though the video has been circulated online, the endeavor was still in its very early stages of development. BioWare personnel seem quite optimistic about...
As the virtual reality sector continues to strive against financial challenges, innovative VR studio Owlchemy Labs has declared its entry into the realm of extended reality (XR) games with its latest title, Hyper Visor. The game, which Owlchemy refers to as “a unique XR arcade shooter,” is set to launch on the Google Play Store priced at $1.99, coinciding with the introduction of HTC’s XREAL Aura headset. In Hyper Visor, gamers employ their hands along with a “curious pair of living shades” (a common moniker for sunglasses) to navigate through eight levels that invoke various classic gameplay styles such as rhythm games and side-scrolling shooters. Naturally, “headset” isn’t perfectly fitting to describe the XREAL Aura—the gadget is essentially a pair of advanced sunglasses that HTC dubs “spatial computing eyewear.” It operates via a wired link to the user’s Android smartphone. Additionally, “XR” may not quite be the term developers would prefer to characterize this...