History is constructed in layers.
Dave Klein
on
This became the key notion Firaxis stored in suggestions as it planned Civilization VII, the next entry in its prolonged-working 4X approach series. Civilizations usually are no longer static; they upward push and tumble, and new cultures take over and derive on top of them. With Civ VII, Firaxis is aiming to create its playable lag thru history extra dynamic than ever, capturing how civilizations themselves trade and adapt over time.