“Bold Developers Face Backlash as Steam Review Ratings Plummet to 14% Amid Controversial Update”
The no-cost creature-hunting game Dauntless had been happily likened to a streamlined version of Monster Hunter for some time, but the game’s
Perhaps most troubling for devoted fans, the Awakening update resets player progress. Phoenix acknowledges that there are “a few aspects where it seems we’ve fallen short.”
For instance, “most returning players will find themselves starting with no Chain Blades, Strikers, or Repeaters,” Phoenix clarifies. “Having to spend valuable [level-up currency] Aetherite on a weapon that you don’t genuinely wish to use just to reach one you prefer because it used to be your favorite, does not feel satisfying. We apologize for creating the impression that these classes are only attainable through Weapon Tokens,” a currency obtained through a newly introduced, unpopular combat system.
“As with any significant update, we have some reported concerns to tackle in forthcoming patches,” Phoenix adds. “Despite the earnest efforts of all our internal teams and outside supporters, things are not as refined as we would hope.”
Nevertheless, despite Phoenix’s commendable acceptance of fault, disgruntled players are growing impatient for the developer’s sincere listening and problem-solving efforts to conclude.
“This game is just not enjoyable,” remarks one notably negative Steam review. “It lacks any charm and has no true identity. The in-game economy is absurd. There’s no incentive to play this, avoid it.” So much for diplomacy!