April 26, 2026
Netflix Closes Its Squid Game Studio

Netflix Closes Its Squid Game Studio

By on October 25, 2025 0 114 Views

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For several years, Netflix has informed stakeholders that it is committed to investing in the video gaming sector. However, the streamer’s aspirations may require re-evaluation once more. Boss Fight—the studio responsible for Netflix’s Squid Game: Unleashed mobile title—has been closed.

David Rippy, the CEO and co-founder of Boss Fight, announced the news on his LinkedIn profile, expressing his appreciation for the journey:

“Thank you to everyone who reached out today,” Rippy expressed. “Tough news, without a doubt, but I’m deeply thankful for the period we spent at Netflix. We collaborated with some fantastic individuals and produced many games I am immensely proud of, including Squid Game Unleashed, which ranked #1 in 26 nations. You’ll notice many Boss Fighters sharing similar sentiments. Please keep them in mind if you have any available positions—they are remarkable individuals and genuine professionals all around. As for Bill, Scott, and myself—we’re going to take a brief pause before diving into whatever comes next. I’d love to hear from you if anything intriguing is happening, work-related or otherwise.”

Last summer, Netflix co-CEO, president, and director Greg Peter indicated that the streamer was planning to “increase” its investment in gaming partly to explore new revenue possibilities. Earlier this month, Netflix introduced five new games—Lego Party, Boggle Party, Pictionary: Game Night, Tetris Time Warp, and Party Crashers—that can be played on televisions with your phone serving as the controller.

Previously, Netflix had even grander ambitions for a AAA multiplayer shooter from a team that included Halo and Destiny veteran Joe Staten. However, that game and the studio behind it were terminated in 2024. Netflix gaming executive Alain Tascan later explained to Bloomberg why the streamer ceased that project.

“I don’t want this decision to be perceived as, ‘We’re not going to produce large ambitious games,'” Tascan stated. “It was merely the genre of the game… I think it wasn’t aligning with the platform. This team was exceptionally skilled at their craft, but we wouldn’t have been the ideal partner for them to showcase their talents and expertise.”

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