@UltimateOtaku91 This is the first instance when I’ve walked away with none. The best thing I can remark about the State of Play is: “At least Alan Wake 2 will experience a bump in player numbers.”
@somnambulance It just appeared that Sony ended up with the leftovers for the third-party trailers. Alan Wake 2 and TLOU 2 joining Playstation Plus were more substantial announcements than most of the trailers.
Wolverine appeared spectacular. The presence of Sentinel MUST indicate that the X-Men crew is nearby, and isn’t that Omega Red!?!! (That was indeed him). Insomniac has dialed the violence up to Mortal Kombat levels to silence all the skeptics. DW3 resonates with me as a passionate Musou enthusiast and reminds me of the countless hours my friends and I spent playing in split screen back then.
Saros and Wolverine both seem outstanding. The sequel that resembles Disco Elysium (Forgot the title and PS doesn’t have an article on it — “[Something] Parades”), Code Vein 2, and Crimson Desert all appear incredibly promising as well. Then, on the next level for me are the GT7 update and the Flight Simulator; both are experiences I could see myself engaging with when the inclination arises. Many individuals should be thrilled about the Battlefield and Metroidvania titles, though those aren’t my preference. Amidst all that, the wonderful PS+ announcements. I can’t fathom why some believe this was lacking. I’d personally rate it as at least great, if not closer to excellent.
I merely… I merely want to witness Sony returning to their former glory. This generation has provided the most disappointing collection of first-party and second-party offerings they’ve had to date – and this certainly hasn’t contributed positively to that situation.
@CVCubbington I did observe that the majority of game trailers were derived from PS5 Pro gameplay, so I would suggest you’re in a favorable position. For those utilizing the base PS5, there’s no assurance that the graphics will appear as impressive.
There was nothing genuinely inventive or novel presented here. All three leading video game creators appear to be quite hesitant this generation, opting for the familiar rather than innovations that they know will succeed. Authentic creativity nowadays is predominantly seen with smaller third-party developers, notably in the indie market. Unfortunately, this has always been the trend in such sectors—whether it’s comics, video games, or movies. Creativity has the potential to swiftly bring down a company if they fail to deliver what the public desires. Hence why secure projects like a Wolverine title are essential: Everyone recognizes Wolverine, everyone appreciates Wolverine—thus it’s safer to create Wolverine than to risk something fresh and inventive.
@w1p3out I completely concur. This generation, I cannot claim that Sony has even managed to release a single essential title per year in their first-party catalog. I hope Ghost of Yotei proves to be worthwhile. I’m apprehensive…
it’s going to feel repetitive, but I desire it to be a success.
@UltimateOtaku91 Indeed, it’s somewhat peculiar. It seems like perhaps Sony has severed connections, or there simply isn’t much on the horizon from third parties? I guess we might receive additional details on third-party titles at the Xbox showcase, perhaps? I’m not sure if everyone is retreating into their shells due to the impending release of GTA6 or something else. At least we have Capcom…
Initially, I was skeptical about Wolverine… until I saw this trailer. Now I’m fully committed. I’m also looking forward to Saros, Deus Ex Remastered, Nioh 3, Seven Deadly Sins: Origin, Crimson Desert, and Code Vein 2!
I didn’t view it. Based on the bullet points, this appeared to be another uneventful piece of content. Obviously, this reflects the AAA industry as a whole and not merely a Sony issue…
I don’t think a State of Play was necessary today. They could have simply revealed Wolverine at the Game Awards or some other significant event like a larger PlayStation showcase. I understand Saros, but they could have presented the information at the Tokyo Game Show instead.
Don’t misunderstand me; I enjoyed witnessing Wolverine & Saros. Wolverine is set to be incredibly impressive in terms of combat. However, aside from Alan Wake 2 making its way to PS+ and the two previously mentioned, I wasn’t particularly excited. Chronoscript seemed exceptionally intriguing but that’s still a significant wait and see.
I genuinely don’t comprehend people. I assumed individuals desired more indie/AA titles. Now we have games like Zero Parades from the developers of the highly praised Disco Elysium and an exceptionally unique and innovative indie like Chronoscript. Both apparently PlayStation (console) exclusives. We also have major AAA titles with release dates or timeframes such as Saros and Wolverine. I would argue that PlayStation gamers are in a pretty good position.
At least we experienced some Returnal gameplay… I mean SAROS gameplay 😅 And Wolverine appears absolutely incredible 😬 However, a few thrilling new revelations would’ve been appreciated. I genuinely believed that the GOW controller announcement would lead to a new GOW game reveal 🙈 Just imagine…
I was pleased to notice Wolverine has adopted a more aggressive tone compared to the Spider-Man series and is looking quite impressive. Moreover, finally GT7 is acquiring two fantastic new and authentic racing tracks in Yas Marina and Gilles Villeneuve. It was somewhat disappointing that the Mega Man content for Sonic had already been revealed, but it does indeed look cool.
The only other noteworthy new revelation was the speakers, which I will likely acquire.
Insomniac is performing remarkable work with their comic book titles. I wish they weren’t solely focused on these though. I would even welcome Ratchet and Clank DLC.
My PS5 has essentially become a streaming device for the last six months, and I foresee it remaining that way next year. I’m unsure how Sony consistently makes nearly everything in their SOPs appear so alike—hack and slash villains in dimly lit environments. The entire purpose of a showcase is to present the diversity of games on the horizon.
In my view, Wolverine appears uninspired and held together by numerous QTEs akin to Spider-Man 2.
@naruball I believe there’s valid feedback to be offered here, and truly much of it can be aimed at Sony recently. It might be perceived as complaining, yet we have all invested our finances into a product we wish to receive adequate support, and in this generation, Sony has largely dropped the ball.
There were several impressive titles displayed, so I’m puzzled by the grievances. We experience numerous showcases each year instead of the traditional two from the past, and additionally, many significant developers now host their own showcases to present their games. Furthermore, nearly everything gets leaked before it’s revealed, ruining almost all potential major surprises.
Of course, I would love to see more first and second-party titles, as we know they tend to be high-quality games. I hope we can expect to witness more of those in the upcoming state of play.
@doctommaso Sony have mostly completed their announcements of first-party games that are still a long way from completion. You won’t see first-party games with 3-5 years until release like Wolverine (announced in September 2023) anymore.
You can notice that most of Sony’s recent announcements had a release date ranging from half a year to one year:
Astro Bot was officially revealed in May 2024’s SoP and launched in September. A four-month interval after the announcement.
Lego Horizon was formally revealed in 2024 SGF and hit the market in November. A five-month wait following the announcement.
Death Stranding 2 was initially shown in January 2024’s SoP and came out June this year.
Ghost of Yotei was revealed in September 2024’s SoP and will launch early next month.
Saros was introduced at February’s SoP this year and will debut in March next year.
Marvel Tokon was announced at June’s SoP this year and is expected in the April-June timeframe next year.
The only exception is ND Intergalactic, which was revealed at last year’s TGA and currently lacks a release date. They might be aiming for next year or 2027.
Left are Santa Monica, Firesprite, Bluepoint, Bend, Media Molecule, LFG, and Guerilla. Perhaps one or two will reveal their new projects next year. Until then, third-party games will bridge the gap, and I believe there’s nothing to grumble about here.
@PuppetMaster Valid observations. Perhaps to rephrase — during this generation, Sony has delivered fewer first-party titles that interest me compared to PS4, which raises my concern that nothing new was revealed that I can anticipate. I’ll remain optimistic!
@ButterySmooth30FPS Never a more accurate remark. Some individuals cannot wait for any snippet of news to merely complain about it. I find it childish, but it isn’t fading away; hence I come here less and less as it’s filled with users who seem to no longer enjoy games. I won’t allow them to ruin my enjoyment, however… I simply venture elsewhere.
@w1p3out I’m so tired of Sony’s ceaseless stream of third-person action games.
Titles like Twisted Metal and (heyyo) WipEout were what originally drew me to the ecosystem. I understand that they’re not massive revenue generators, but I have no interest in the direction they are taking. Even Housemarque has shifted away from classic arcade.
I hardly power on my PS5 these days, but I’m genuinely considering purchasing a new PC to play BallisticNG.
In the survey, I rated this an ‘Outstanding’ following that fantastic Wolverine clip / information.
Nonetheless, they truly, truly require a ‘splash screen’ prior to each clip explicitly indicating the game type/s (Single Player campaign, Multiplayer, Live Service, etc.); whether it’s exclusive; and Pro Enhanced.
Regarding the first point, it bothers me if this isn’t evident; and for the other two aspects, they should be proclaiming exclusivity and Pro enhancement from the rooftops! I have known individuals in sales and marketing who would be horrified to see how poorly Sony performs in this department. The only information we receive is if the footage originates from Pro – which admittedly much of it did.
I genuinely believe this State of Play was good with some solid announcements. The games showcased all appear fantastic and I am eager for several of them to launch so I can enjoy them.
@UltimateOtaku91 both of those titles (TLOUp2 and AW2) have probably been entirely purchased out on this forum… honestly, when I saw AW2, I felt pleased for all the PS++ members, but then sensed that anyone who has shown interest has likely played both. That’s the dilemma with the PS++ service… it incentivizes not purchasing games.
AW2 is acceptable… but honestly, I completed it at launch, and have no desire to revisit it. Particularly given how poor the PS5 Pro ‘version’ appeared. My issue with this title is that the ‘critical’ and fan reactions completely overlook the elements of the game that are downright unfortunate (similar to what happened with Control). Just because there’s a musical level? They’re both commendable games, but their excellence is often entirely diminished by mediocre performance or simply flawed level/mechanics design. I believe both are among the most overrated titles available – yet they ‘could’ have been iconic. There – I stated it.
Comments 38
Huh, nothing concerning enhancing my PS5 Pro’s value for the money I spent? Oh well.
This is the first showcase/direct/SoP from which I’ve left being interested in just a single game presented (Wolverine).
@UltimateOtaku91 This is the first instance when I’ve walked away with none. The best thing I can remark about the State of Play is: “At least Alan Wake 2 will experience a bump in player numbers.”
@somnambulance It just appeared that Sony ended up with the leftovers for the third-party trailers. Alan Wake 2 and TLOU 2 joining Playstation Plus were more substantial announcements than most of the trailers.
Wolverine appeared spectacular. The presence of Sentinel MUST indicate that the X-Men crew is nearby, and isn’t that Omega Red!?!! (That was indeed him).
Insomniac has dialed the violence up to Mortal Kombat levels to silence all the skeptics.
DW3 resonates with me as a passionate Musou enthusiast and reminds me of the countless hours my friends and I spent playing in split screen back then.
Saros and Wolverine both seem outstanding. The sequel that resembles Disco Elysium (Forgot the title and PS doesn’t have an article on it — “[Something] Parades”), Code Vein 2, and Crimson Desert all appear incredibly promising as well. Then, on the next level for me are the GT7 update and the Flight Simulator; both are experiences I could see myself engaging with when the inclination arises.
Many individuals should be thrilled about the Battlefield and Metroidvania titles, though those aren’t my preference.
Amidst all that, the wonderful PS+ announcements.
I can’t fathom why some believe this was lacking. I’d personally rate it as at least great, if not closer to excellent.
I adore Tekken, particularly Tekken 3, yet I firmly believe there will be no achievements 😕 😢
A remake of Dynasty Warriors feels quite peculiar upon reflection…. Each installment has essentially been a type of remake.
I merely… I merely want to witness Sony returning to their former glory. This generation has provided the most disappointing collection of first-party and second-party offerings they’ve had to date – and this certainly hasn’t contributed positively to that situation.
@CVCubbington I did observe that the majority of game trailers were derived from PS5 Pro gameplay, so I would suggest you’re in a favorable position. For those utilizing the base PS5, there’s no assurance that the graphics will appear as impressive.
There was nothing genuinely inventive or novel presented here. All three leading video game creators appear to be quite hesitant this generation, opting for the familiar rather than innovations that they know will succeed. Authentic creativity nowadays is predominantly seen with smaller third-party developers, notably in the indie market. Unfortunately, this has always been the trend in such sectors—whether it’s comics, video games, or movies. Creativity has the potential to swiftly bring down a company if they fail to deliver what the public desires. Hence why secure projects like a Wolverine title are essential: Everyone recognizes Wolverine, everyone appreciates Wolverine—thus it’s safer to create Wolverine than to risk something fresh and inventive.
Wolverine and Dynasty Warriors 3 were the standout features of that presentation.
@w1p3out I completely concur. This generation, I cannot claim that Sony has even managed to release a single essential title per year in their first-party catalog. I hope Ghost of Yotei proves to be worthwhile. I’m apprehensive…
it’s going to feel repetitive, but I desire it to be a success.
@UltimateOtaku91 Indeed, it’s somewhat peculiar. It seems like perhaps Sony has severed connections, or there simply isn’t much on the horizon from third parties? I guess we might receive additional details on third-party titles at the Xbox showcase, perhaps? I’m not sure if everyone is retreating into their shells due to the impending release of GTA6 or something else. At least we have Capcom…
Initially, I was skeptical about Wolverine… until I saw this trailer. Now I’m fully committed. I’m also looking forward to Saros, Deus Ex Remastered, Nioh 3, Seven Deadly Sins: Origin, Crimson Desert, and Code Vein 2!
I didn’t view it. Based on the bullet points, this appeared to be another uneventful piece of content. Obviously, this reflects the AAA industry as a whole and not merely a Sony issue…
I don’t think a State of Play was necessary today. They could have simply revealed Wolverine at the Game Awards or some other significant event like a larger PlayStation showcase. I understand Saros, but they could have presented the information at the Tokyo Game Show instead.
Don’t misunderstand me; I enjoyed witnessing Wolverine & Saros. Wolverine is set to be incredibly impressive in terms of combat. However, aside from Alan Wake 2 making its way to PS+ and the two previously mentioned, I wasn’t particularly excited. Chronoscript seemed exceptionally intriguing but that’s still a significant wait and see.
I genuinely don’t comprehend people. I assumed individuals desired more indie/AA titles. Now we have games like Zero Parades from the developers of the highly praised Disco Elysium and an exceptionally unique and innovative indie like Chronoscript. Both apparently PlayStation (console) exclusives. We also have major AAA titles with release dates or timeframes such as Saros and Wolverine. I would argue that PlayStation gamers are in a pretty good position.
I’ve reevaluated my stance on Wolverine — it’s excessively gory, so I’m passing.
Saros is essentially Returnal 2, and I didn’t enjoy Returnal.
The absence of new first-party announcements greatly disturbs me.
In essence, I found nothing here appealing.
.
I’m thrilled about playing these five titles the most, although I plan to hold off purchasing them for a couple of years.
2026
The Seven Deadly Sins: Origin – January 28
Code Vein II – January 30
Nioh 3 – February 06
SAROS – March 20
Wolverine – Fall 2026
At least we experienced some Returnal gameplay… I mean SAROS gameplay 😅 And Wolverine appears absolutely incredible 😬 However, a few thrilling new revelations would’ve been appreciated. I genuinely believed that the GOW controller announcement would lead to a new GOW game reveal 🙈 Just imagine…
I was pleased to notice Wolverine has adopted a more aggressive tone compared to the Spider-Man series and is looking quite impressive. Moreover, finally GT7 is acquiring two fantastic new and authentic racing tracks in Yas Marina and Gilles Villeneuve. It was somewhat disappointing that the Mega Man content for Sonic had already been revealed, but it does indeed look cool.
The only other noteworthy new revelation was the speakers, which I will likely acquire.
Insomniac is performing remarkable work with their comic book titles. I wish they weren’t solely focused on these though. I would even welcome Ratchet and Clank DLC.
My PS5 has essentially become a streaming device for the last six months, and I foresee it remaining that way next year. I’m unsure how Sony consistently makes nearly everything in their SOPs appear so alike—hack and slash villains in dimly lit environments. The entire purpose of a showcase is to present the diversity of games on the horizon.
In my view, Wolverine appears uninspired and held together by numerous QTEs akin to Spider-Man 2.
@naruball I believe there’s valid feedback to be offered here, and truly much of it can be aimed at Sony recently. It might be perceived as complaining, yet we have all invested our finances into a product we wish to receive adequate support, and in this generation, Sony has largely dropped the ball.
There were several impressive titles displayed, so I’m puzzled by the grievances. We experience numerous showcases each year instead of the traditional two from the past, and additionally, many significant developers now host their own showcases to present their games. Furthermore, nearly everything gets leaked before it’s revealed, ruining almost all potential major surprises.
Of course, I would love to see more first and second-party titles, as we know they tend to be high-quality games. I hope we can expect to witness more of those in the upcoming state of play.
@doctommaso Sony have mostly completed their announcements of first-party games that are still a long way from completion. You won’t see first-party games with 3-5 years until release like Wolverine (announced in September 2023) anymore.
You can notice that most of Sony’s recent announcements had a release date ranging from half a year to one year:
The only exception is ND Intergalactic, which was revealed at last year’s TGA and currently lacks a release date. They might be aiming for next year or 2027.
Left are Santa Monica, Firesprite, Bluepoint, Bend, Media Molecule, LFG, and Guerilla. Perhaps one or two will reveal their new projects next year. Until then, third-party games will bridge the gap, and I believe there’s nothing to grumble about here.
@PuppetMaster Valid observations. Perhaps to rephrase — during this generation, Sony has delivered fewer first-party titles that interest me compared to PS4, which raises my concern that nothing new was revealed that I can anticipate. I’ll remain optimistic!
@ButterySmooth30FPS Never a more accurate remark. Some individuals cannot wait for any snippet of news to merely complain about it. I find it childish, but it isn’t fading away; hence I come here less and less as it’s filled with users who seem to no longer enjoy games.
I won’t allow them to ruin my enjoyment, however… I simply venture elsewhere.
@w1p3out I’m so tired of Sony’s ceaseless stream of third-person action games.
Titles like Twisted Metal and (heyyo) WipEout were what originally drew me to the ecosystem. I understand that they’re not massive revenue generators, but I have no interest in the direction they are taking. Even Housemarque has shifted away from classic arcade.
I hardly power on my PS5 these days, but I’m genuinely considering purchasing a new PC to play BallisticNG.
until my eyes are sore.
In the survey, I rated this an ‘Outstanding’ following that fantastic Wolverine clip / information.
Nonetheless, they truly, truly require a ‘splash screen’ prior to each clip explicitly indicating the game type/s (Single Player campaign, Multiplayer, Live Service, etc.); whether it’s exclusive; and Pro Enhanced.
Regarding the first point, it bothers me if this isn’t evident; and for the other two aspects, they should be proclaiming exclusivity and Pro enhancement from the rooftops! I have known individuals in sales and marketing who would be horrified to see how poorly Sony performs in this department. The only information we receive is if the footage originates from Pro – which admittedly much of it did.
I genuinely believe this State of Play was good with some solid announcements. The games showcased all appear fantastic and I am eager for several of them to launch so I can enjoy them.
@UltimateOtaku91 both of those titles (TLOUp2 and AW2) have probably been entirely purchased out on this forum… honestly, when I saw AW2, I felt pleased for all the PS++ members, but then sensed that anyone who has shown interest has likely played both. That’s the dilemma with the PS++ service… it incentivizes not purchasing games.
AW2 is acceptable… but honestly, I completed it at launch, and have no desire to revisit it. Particularly given how poor the PS5 Pro ‘version’ appeared. My issue with this title is that the ‘critical’ and fan reactions completely overlook the elements of the game that are downright unfortunate (similar to what happened with Control). Just because there’s a musical level? They’re both commendable games, but their excellence is often entirely diminished by mediocre performance or simply flawed level/mechanics design. I believe both are among the most overrated titles available – yet they ‘could’ have been iconic. There – I stated it.
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