
All Call Of Duty: Black Ops 7 Guns, Weapons, And Perks Available At Launch
By
Cheri Faulkner
on
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While we don’t know the exact names of a small handful of the weapons in Black Ops 7 just yet, thanks to a new gameplay trailer and accompanying blog post, we can now provide the specifics around the guns and other weapons available in the new Call of Duty game. There’s also a new feature coming to Loadouts–Overclocking–that allows you to supercharge your gear and unlock certain enhancements during matches, including faster Field Upgrades, reduced Scorestreak costs, and more dangerous equipment.
Tactical gear can disorient, disable, heal, or reveal foes or friends, and Lethal gear will deal huge damage via explosives, drones, and other deployables. Overclocking these items can improve things including blast radius, stun strength, and more.
Field upgrades will adjust the flow of battle by supplying ammo, launching drones, hiding players, or deploying holographic decoys to distract the opposition.
Wildcards are back in Black Ops 7–selectable perks that can grant extra attachments, more equipment, or replace Scorestreaks entirely. The perks you choose define your specialty during combat from three categories–Enforcer, Recon, or Strategist. Black Ops 7 will introduce hybrid versions of these specialties, meaning you can mix categories and still be rewarded with bonuses.
You’ll get a chance to get hands-on with these guns and weapons across a variety of Black Ops 7 maps during the Black Ops 7 beta that starts on October 2.
Loadouts
Loadouts have a brand-new look, and the new Overclock system. You can choose how to Overclock your loadout, whether you focus on Equipment, Field Upgrades, or your Scorestreak. Loadouts will affect the guns and abilities you have during matches, and you can customize and save up to 10 in Black Ops 7. You’re still able to adjust your loadout during matches, meaning you can tweak it in real-time to see the effects.
Tactical and Lethal equipment, Field Upgrades, and Scorestreaks can all be overclocked. You can unlock up to two Overclock abilities over time that will provide benefits including a lower score requirement to trigger Scorestreaks, decreased charge time for Field Upgrades, and extra lethality for Equipment.
The Loadout menu has the following selectable options:
- Primary weapon
- Secondary weapon
- Melee weapon
- Tactical
- Lethal
- Field Upgrade
- Perks
- Combat Specialty
- Wildcard
- Overclocks
Primary Weapons
Primary weapons are the main weapon you’ll use during combat in Black Ops 7. By creating a build for a weapon you can generate a code to share your exact weapon with friends. While we don’t yet know all of the exact weapons coming to each category, from the various Black Ops 7 trailers we’ve seen there will be some familiar names and some new ones. The following slides show some confirmed weapons coming to the Black Ops 7 beta.
The weapon types you can equip as your Primary include:
- Assault rifles
- SMGs
- Shotguns
- LMGs
- Marksman Rifles
- Sniper Rifles
M15 Mod 0
An adaptable full auto Assault Rifle combining well-rounded damage, range, and handling for a weapon that performs admirably across a variety of combat scenarios.
MXR-17
A full auto Assault Rifle with excellent accuracy and range, offset by its more modest mobility and rate of fire.
Peacekeeper Mk1
Full auto Assault Rifle delivering exceptional mobility and handling for its class, but at the cost of high recoil and limited range.
Graz 45k
A versatile full auto SMG offering a solid balance of CQB power, handling, and recoil.
Razor 9mm
Full auto SMG with an extreme rate of fire, but limited range and slower handling.
Dravec 45
A full auto SMG that’s highly stable and effective at longer ranges, but with less raw CQB power.
M10 Breacher
A pump action charge Shotgun. Hold the trigger to improve hip and ADS spread for a tighter pellet spray.
Echo 12
Rechambering double-barrel Shotgun. Fires two semi-automatic shots between rechambers. Great range and a high damage potential with back-to-back shots.
MK.78
Full auto LMG. Great damage and a high ammo count, limited by slower mobility and handling.
M8A1
A four-round burst Marksman Rifle with very high damage and an extremely fast rate of fire within the burst, balanced by a moderate burst cooldown.
VS Recon
Bolt-action Sniper Rifle with a quick rechamber and moderate recoil and stability.
XR-3 Ion
A three-round burst Sniper Rifle with high power and low recoil but slower handling and a short pre-fire delay.
Secondary Weapons
By default, you’ll have a secondary weapon that you can switch to in a pinch to deliver those final blows to an enemy at low health. Swapping weapons is faster than reloading, and with certain Perks you can adjust your loadout to equip a primary weapon in both slots. However, as standard, there is a limited amount of weapons available to equip in your secondary slot, usually only including pistols and launchers.
Jager 45
Semi-auto Pistol. A reliable sidearm with a very fast rate of fire and low recoil.
CODA 9
Full auto Pistol with high damage and rate of fire offset by strong recoil and a shorter effective range.
A.R.C. M1
Charge Launcher. Hold the trigger to charge up a devastating energy beam that can pierce through enemies. Deals high damage to vehicles and Scorestreaks.
Melee Weapons
Melee weapons are what you’ll rely on in close combat when you’re low on ammo elsewhere, or just want to be a bit more hands-on with your attacks. In previous Call of Duty games you’ve been able to equip anything from hammers to boxing gloves for these encounters, but in Black Ops 7 there are new offerings. If you preorder the Vault Edition, you’ll get the Flatline Mk 2 melee weapon, shown above. During the developer direct trailer, an operator is seen slicing the head off a zombie using a katana, which could mean it will be equippable in other multiplayer modes, too. The riot shield is confirmed to be making a return, too.
Flatline Mk. II
Melee weapon with high damage and moderate attack speed.
Tacticals
You’ll get a limited number of tactical items per life which differ in their benefits. Here are all of the tactical items available in Black Ops 7 at launch:
- Stun Grenade – Slow enemy movement and aiming
- Overclock 1 – Increased stun duration
- Overclock 2 – Slows enemy move speed when stunned
- EMP Grenade – Disables or destroys electronics. Effective against Equipment, Scorestreaks, and enemy players
- Overclock 1 – Increased disruption radius
- Overclock 2 – Cook for extra EMP bursts
- Flashbang – Blinds and deafens enemies
- Overclock 1 – Wider full flash angle makes your flash harder to counter by looking away
- Overclock 2 – Adds ability to cook for additional detonations
- Stim Shot – Stimulant that quickly heals
- Overclock 1 – Adds ability to remove player debuffs
- Overclock 2 – Adds a move speed boost
- Pinpoint Grenade – Detects enemies within its range. Close enemies are shot with tracking devices which can be removed by victims
- Overclock 1 – AI chip increases grenade lifetime and detection radius
- Overclock 2 – Tagged enemies appear on allied minimaps
- Psych Grenade – Explodes on impact with the ground, releasing a lingering cloud of hallucinogenic gas
- Overclock 1 – Increases the duration that enemies are affected
- Overclock 2 – The grenade’s released gas deals damage over time
- Other Tacticals – Smoke Grenade, Decoy Grenade, Hunter Bot
- Hunter Bot – A personal defensive device that hovers near and homes in on enemy Equipment, Field Upgrades, and Scorestreaks before exploding on impact
Lethals
Lethal equipment deals damage or eliminates enemy players. All of the following Lethal equipment and their Overclock abilities will be available during the Black Ops 7 beta:
- Frag – Cookable fragmentation grenade
- Overclock 1 – High density explosive material improves lethality
- Overclock 2 – Increased throw distance. Cooking shows an arc indicator
- Sticky Grenade – Timed and can be stuck to surfaces or players
- Overclock 1 – High density explosive material improves lethality
- Overclock 2 – Add ability to cook the fuse
- Cluster Grenade – Grenade that scatters smaller explosives when detonated
- Overclock 1 – Adds ability to cook the fuse
- Overclock 2 – Additional mini grenade
- Combat Axe – Thrown axe that eliminates enemies in one hit and bounces off surfaces
- Overclock 1 – Faster raise speed
- Overclock 2 – Throw the axe faster and farther
- Point Turret – Small deployable sentry turret that automatically fires at enemies to distract and damage them
- Overclock 1 – Increases turret’s rate of fire
- Overclock 2 – Orientation sensors allow turret to be deployed on walls and ceilings
- Needle Drone – Small flying drone that explodes on impact. Toggles between auto or manual control
- Overclock 1 – High density explosive material improves lethality
- Overclock 2 – Adds ability to boost the dart while flying in manual mode
- Additional Lethals – C4, Molotov
Field Upgrades
These powerful devices recharge during the match after being used. They can provide defensive or offensive support, and the following Field Upgrades and their Overclock abilities will be available during the beta:
- Assault Pack – Extra ammo and equipment to resupply your team
- Overclock 1 – Faster charge time
- Overclock 2 – Additional score on eliminations
- Drone Pod – Deployable device that launches aerial drones which seek out enemies and explode
- Overclock 1 – Drones are launched much faster
- Overclock 2 – Leave a minimap icon at each drone’s detonation point
- Trophy System – Area defense system that destroys enemy projectiles in the air
- Overclock 1 – Faster charge time
- Overclock 2 – +2 explosive charge ammo
- Active Camo – Become partially invisible for a short amount of time
- Overclock 1 – Gunfire reveals you temporarily instead of ending the ability
- Overclock 2 – Increased duration and faster charge time
- Echo Unit – Holographic decoy tricks enemies and captures and holds objectives
- Overclock 1 – Hologram brightly flashes when enemies come near, stunning them
- Overclock 2 – Faster charge time
- Squad Link – Deployed device that boosts score and improves effectiveness of allies and gadgets in range
- Overclock 1 – Expands coverage of the link
- Overclock 2 – Increases nearby allies’ Field Upgrade recharge speed and increases earned score
- Additional Field Upgrades – Scrambler, Fear Trap, Black Hat, Mute Field
- Fear Trap – A deployed trap which emits a neurotoxic gas cloud, causing hallucinations and disorienting victims
- Black Hat – Device that hacks enemies, equipment, and Scorestreaks. Aim continuously at a target to hack it
- Mute Field – Stealth device that reduces your footstep volume, hides you from enemy minimaps, and prevents you from being targeted by enemy Scorestreaks for a limited time
Wildcards
Wildcards are equippable abilities that change the rules of the class system to suit your playstyle. During the beta you can use the following Wildcards:
- Gunfighter – Get three extra attachments for your Primary weapon
- Overkill – Equip any non-melee weapon in Primary and Secondary slots
- Perk Greed – Equip an extra Perk
Other Wildcards coming to Black Ops 7 at launch include Prepper, High Roller, Flyswatter, Tac Expert, Danger Close, and Specialist.
Perks
Perks provide you with additional abilities that affect all manner of your combat playstyle, from faster movement or weapon handling to extra defense, stealth advantages, and more. Every Loadout will contain three Perks from three categories. Within each category there are Perks from the Enforcer, Recon, and Strategist combat specialties. The full list of Perks are:
Perk 1 slot:
- Gung Ho (Enforcer) – Fire while sprinting. Improved movement speed while reloading or using Equipment.
- Dexterity (Enforcer) – Reduced weapon motion and full ADS on slides, dives, and wall jumps. Take less fall damage.
- Lightweight (Enforcer) – Increased movement speed. Jump, slide, and dive further. Faster recovery from sliding and diving.
- Cold-Blooded (Recon) – Undetectable by AI targeting and thermal optics. Player-controlled Scorestreaks don’t highlight you.
- Ghost (Recon) – Undetectable by enemy Scout Pulse and UAV when moving, planting, defusing, or controlling Scorestreaks.
- Ninja (Recon) – Move more quietly.
- Tech Mask (Strategist) – Resistance to enemy flash, concussion, and gas. You cannot be EMPed or hacked.
- Flak Jacket (Strategist) – Reduces incoming explosive and fire damage.
- Shadow (Strategist) – Undetectable by enemy traps and mines.
Perk 2 slot:
- Scavenger (Enforcer) – Resupply ammo and equipment from eliminated enemies.
- Assassin (Enforcer) – Enemies on a kill streak get a unique minimap marker and drop Bounty Packs when eliminated. Pick up the packs for more Score.
- Close Shave (Enforcer) – Automatically use your dedicated melee attack when you perform a weapon butt attack.
- Hunter’s Instinct (Enforcer) – Killing an enemy marks the direction of the next closest enemy on your minimap.
- Vigilance (Recon) – Displays a HUD icon whenever you appear on hostile minimaps. Immune to CUAV, Scrambler, and Vendetta.
- Blast Link (Recon) – Your explosive damage marks enemies on your minimap. Grant this benefit to all allies. Earn Score when they deal explosive damage.
- Engineer (Recon) – See enemy equipment and Scorestreaks through walls and Scorestreaks on the minimap. Aim at them to see target information.
- Fast Hands (Strategist) – Reload and swap weapons faster. Extend fuses when throwing back grenades.
- Gearhead (Strategist) – Two Field Upgrade charges. Booby trap Care Packages.
Perk 3 slot:
- Tac Sprinter (Enforcer) – Enables Tactical Sprint but reduces your normal sprint speed.
- Bankroll (Enforcer) – Start each life with +150 score toward Scorestreaks.
- Bruiser (Enforcer) – Melee eliminations and finishing moves replenish health and earn extra score.
- Looper (Enforcer) – Gain the ability to re-earn Scorestreaks in the same life.
- Vendetta (Recon) – On respawn, mark your killer’s last known position for a short duration. Get bonus score for eliminating that enemy.
- Tracker (Recon) – See rough locations of nearby enemies on your minimap and see their footsteps in the world. ADSing auto-pings enemies.
- Quartermaster (Strategist) – Recharge Equipment uses over time.
- Charge Link (Strategist) – Faster Field Upgrade charge rate. Grant this benefit to all allies. Earn score when nearby allies use their Field Upgrades.
- Guardian (Strategist) – Faster healing while capturing and holding objectives. Revive downed teammates faster.
Combat Specialties
Selecting Perks will determine your Combat Specialty. Equipping three of the same category will activate the Enforcer, Recon, or Strategist specialty bonus. In Black Ops 7, for the first time you can equip different perks to activate Hybrid Specialties. As long as your Loadout contains two perks of the same color, you can unlock these. If you’re using the Perk Greed Wildcard, your specialty will still be determined by the Perks in the first three slots.
- Scout – Red and Blue Perks: Offense and stealth hybrid. When you get a bullet elimination, stay completely hidden from enemy minimaps for five seconds. Additional eliminations during this period reset the timer.
- Tactician – Red and Green Perks: Support and offense hybrid. When you earn assists, earn bonus score from bullet eliminations for ten seconds.
- Operative – Blue and Green Perks: Stealth and support hybrid. Earn Field Upgrade charge from stealthy eliminations. Suppressed weapons, melee eliminations, eliminations while out of line of sight, and other cases count as stealth eliminations.
- Enforcer – Red Perks: After each elimination, gain a buff to movement speed and health regen speed for a short time.
- Recon – Blue Perks: On respawn, see the direction of the closest enemy on the minimap. Edge of HUD pulses for enemies outside your view. Leave no death skulls.
- Strategist – Green Perks: Increased score for objectives and sabotage. Deploy Equipment faster. See enemy content through walls a short distance.