“The planet’s inaugural fully physics-powered scooter sim”
- penned by Fraser Gilbert
Nestled inside today’s roundup of titles headed to Xbox next week sits a slick scooter project dubbed ScootX, quietly rolling onto Xbox Series X and Series S in seven days.
The developers bill ScootX as “the planet’s inaugural fully physics-powered scooter sim,” and it’s been available in early-access form on Steam since July. At the time of writing, 700 user reviews have pushed it to a “Very Positive” verdict.
Below are a handful of upbeat impressions plucked from the Steam page:
NotReece on Steam: “If you need a mellow title to chill with when boredom hits, ScootX delivers. It’s technically a scooter rider, yet far more entertaining than you’d guess. Inputs feel fluid, tricks land with satisfying weight, and each map offers loads of room to cruise and discover at your leisure. Zero stress—just you, the deck, and the liberty to ride however you fancy. I keep returning whenever I want to switch off, and it never fails to lift my mood.”
GucciHubert on Steam: “I own every noteworthy scooter release on Steam, and this one easily tops them. Physics feel spot-on, audio is razor-sharp. I bumped into a couple glitches, yet patches arrived within 24–48 hours; the team is clearly listening. Wholeheartedly recommended.”
The feedback isn’t universally glowing—some riders warn about rough edges, and others simply dislike the handling or general vibe. A shared takeaway is that it still carries that unmistakable early-access scent.
Even so, the broader player base is smiling for now, and we’re crossing fingers for a complimentary trial once it debuts on console—standard practice when a project lands under Game Preview. Mark your calendar: ScootX drops on Xbox September 19th, 2025. Extra info and fresh screens follow.
Curious about cost? The PC edition sits at £16.75 / $19.99; the Xbox sticker price remains under wraps.
“In this debut scooter release, every component—from urethane to helmet—is governed by physics. Trick commands cue animations, yet beneath the hood a true simulation handles all motion. Each grind, whip, and bail behaves exactly as physics dictates. Hop into a level, start pushing, hunt lines, test manoeuvres, and session landmarks however you like.”
- 🛴 Movement built entirely on physics—no smoke, no mirrors
- 🧠 Rider and deck respond with authentic physical behaviour
- 🛹 Blend of skateparks and street plazas ready to shred
- 🌍 Mod.io support for user-built levels and gear
- 🎮 Designed for flow, tinkering, and organic skill growth
Planning to grab ScootX when it hits Xbox? Drop your thoughts below.
[source news.xbox.com]
Fraser serves as News Editor at Pure Xbox, chronicling the largest Xbox headlines and beyond.