And indeed, that’s a positive aspect
During Nintendo’s recent investor Q&A session, Shigeru Miyamoto emphasized the necessity for developers to “serve the consumer, not your employer”, guaranteeing that teams can create games that will please players.
Later, former Nintendo developer Takaya Imamura contributed his perspective to the dialogue, asserting that Miyamoto has consistently perceived games as “products”, not “masterpieces”, and contends that his education in industrial art influenced this perspective (thanks, Automaton).
“Mr. Miyamoto studied industrial design at an art institution, and he regards games as ‘products,’ not ‘works of art.’ I believe this viewpoint is what results in game development that’s more in tune with the consumer.”
If it’s not apparent from the quote, Imamura does not perceive Miyamoto’s stance on games as a detrimental one. Instead, it aids in guaranteeing that game development is focused on the player, ensuring that the final outcome is of remarkable quality.
The debate regarding whether game development can be considered an art form has persisted for numerous years, and we assert that yes, it certainly is an art form. However, it’s one that consumers are ultimately paying well to enjoy, and we don’t inherently believe it’s incorrect to also regard them as products.
Hey, if it aids in ensuring they are consistently outstanding, then we fully support it.
What are your thoughts on Imamura’s remark about Miyamoto here? Share with us in the usual spot.
[source x.com, via automaton-media.com]
Nintendo Life’s resident horror enthusiast, when he isn’t immersed in Resident Evil and Silent Hill narratives, Ollie enjoys delving into a good horror novel while sipping a delightful cup of tea. He also appreciates long strolls and listens to a diverse range of music, from TOOL to Chuck Berry.