“We’ll keep delivering updates consistently”
You don’t need us to inform you about MindsEye – the title that debuted last month to poor evaluations amid a challenging development journey where the game was launched much earlier than it was prepared for actual release.
The development crew at least appears dedicated to enhancing MindsEye, as evidenced by a series of updates that have been rolled out in recent weeks. The latest one is designated Update 3, which has just been activated on Xbox and is 8.6GB in size.
Reviewing the patch notes, you’ll discover various AI enhancements, alterations to the difficulty level, adjustments for smoother combat and driving animations, audio enhancements – and of course, numerous crucial bug fixes.
The team mentions they’ve scrutinized hundreds of hours of gameplay recordings to identify what players prioritize, and they’re resolved to offer consistent updates like this in the future. Here’s hoping we’ll receive a 60FPS performance mode eventually, as that appears to be the top demand among console gamers at this moment.
“We’ve viewed hundreds of hours of gameplay footage and assessed player feedback across several platforms to prioritize the most urgent concerns and enhance the experience for all our console users.”
“We value the ongoing support from our community as we strive to enhance MindsEye and concentrate on amplifying the gameplay experience. We’ll keep delivering updates consistently.”
Here are the complete patch notes for MindsEye update 3 on Xbox (beware that some spoilers may follow):
Stability
- Enhanced stability to mitigate crashes, particularly during long gaming sessions
- Resolved AI-related crashes that could occur in intricate combat situations
Gameplay – Difficulty Rebalance
- Boosted AI accuracy across all difficulty tiers for a greater challenge and more uniform encounters
- Modified Medium difficulty by lessening damage filtering, leading to slightly more demanding combat
Character Control
- Refined cover entry mechanics, making transitions into cover feel more seamless
- Enhanced stair movement, ensuring the player exits stair animations adequately and aligns properly with the steps
- Improved weapon handling during cover entry/exit transitions
Animation
- Life scene animations have been enhanced, featuring smoother transitions
- Vehicles
- Refined vehicle behavior on inclines, ensuring stops feel more stable and predictable
AI
- Resolved various bugs leading to erratic AI behavior
- Environment
- Enhanced martial law scenes with improved behavior and staging
Audio
- Enhanced in-game vehicle audio for a more immersive auditory experience
- Improved vehicle destruction audio, focusing on window break sounds
- General audio data clean-up and optimization
- Tweaked pedestrian dialogue for more authentic reactions
Cinematics
- Resolved LOD problems in various scenes
- Optimizations for certain cinematics
Localisation
- Corrected several localization mistakes across multiple languages
Bug Fixes
- Addressed an issue where graphics settings would revert after the game restart. Settings now persist correctly
- Fixed a recognized issue where players might get stuck looping while interacting with specific objects
- Resolved character stretching in particular cinematics and gameplay sequences
- Fixed texture issues with the Deluxe Edition vest
- Eliminated flickering VFX in selected areas
- Various bug fixes across menus and HUD elements
- Resolved visual bugs in multiple environments
- Addressed sudden weather changes during the concluding mission
- Enhanced ambient pedestrian movement and facial responses
- Tackled several mission flow bugs that could hinder progression or disrupt scripted events
- Fixed an issue where AI would exit vehicles and immediately perish under specific conditions
- Rectified an issue that caused AI to shoot while facing the incorrect direction
- Adjusted cover logic to inhibit AI from clustering too closely
- Fixed instances where AI would turn their backs on the player during skirmishes
- Resolved an issue where AI hit reactions wouldn’t trigger when shot
- Fixed an issue where adversaries sticking out of vehicle roof windows weren’t impacted by headshots
- Tackled an issue where Jacob could become invisible when exiting a vehicle with the driver’s side obstructed
- Fixed floating characters when driving Skycar in first-person view
- Rectified an issue where shooting the tires of an enemy jeep could unexpectedly launch it toward Jacob
- Resolved a traversal issue where the player could get stuck behind unclimbable debris bags
- Addressed various issues impacting main campaign open-world encounters
- Updated third-person animations for Play.MindsEye content
- Fixed an issue where the drone UI marker would not accurately update when transitioning in or out of Play.MindsEye content during the campaign
- Resolved multiple issues with specific in-game screen objects appearing blank during cinematic sequences
- Prevented players from leaving the Hades vehicle mid-flight, avoiding unintended outcomes
- Rectified an issue where dying outside the hangar could result in the player respawning at an earlier checkpoint, leading to lost progress in the “Clash of the Egos” mission
- Fixed an issue where Jacob could become trapped inside the jeep if shot during the dismount animation in the “In Pursuit of the Orb” mission
- Adjusted fail conditions to be more lenient and better reflect player actions in the “This Means War” mission
- Modified fail conditions during the CCTV segment in the “Industrial Espionage” mission to avoid failure when the player’s camera is directed at Conti
- Corrected an issue where failing to reach Silva’s home in time would lead the player to respawn at an incorrect checkpoint in the “Meeting Marco Silva” mission
- Adjusted Claudia’s vehicle AI to minimize corner-cutting behavior, achieving a smoother driving path in “The Mole” mission
- Tweaked the Digging minigame in “The Wrong Move” mission to offer earlier UI prompts and enhance timing before input is necessary
PlayStation 5 – only
- Updated cutscene lighting to remove unnatural shadow artifacts
Xbox Series X|S – only
- Fixed absent controller vibration during specific drone flight sequences
How are you finding MindsEye? Share your thoughts in the comments section below.
[source x.com]
Fraser is the News Editor at Pure Xbox, where he dedicates his time to covering the most significant stories in the realm of Xbox and beyond.