April 21, 2025
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Cyberpunk 2077 Confirmed As The First Switch 2 Title To Use Nvidia’s DLSS Upscaling

Cyberpunk 2077 Confirmed As The First Switch 2 Title To Use Nvidia’s DLSS Upscaling

By on April 21, 2025 0 4 Views

CD Projekt RED reveals exciting details

Image Credit: CD Projekt RED

CD Projekt RED has disclosed to Digital Foundry that the launch title for Switch 2, Cyberpunk 2077: Ultimate Edition, will utilize DLSS, Nvidia’s AI-driven upscaling technology.

“We’re employing a version of DLSS optimized for the Nintendo Switch 2 hardware, harnessing the power of Nvidia’s Tensor cores,” a spokesperson from CD Projekt RED informed Digital Foundry. “The game incorporates DLSS across all four configurations: in both handheld and docked modes, as well as the performance and quality alternatives for each.”

DLSS has already been validated for the Switch 2, yet Cyberpunk 2077 is the first known title to take advantage of this technology.

DLSS (Deep Learning Super Sampling) is an AI upscaling innovation that was initially exclusive to Nvidia’s GeForce RTX graphics cards. This technology enhances performance in real-time by generating additional frames and elevating image clarity. It is regarded as a significant feature of the Switch 2, enabling the hybrid console to compete with contemporary, cross-platform AAA games.

“CD Projekt RED also mentioned that the ongoing aim for the Switch 2 adaptation of the game is to provide various graphical options – featuring a quality and performance switch for both handheld and docked modes,” adds Richard Leadbetter from Digital Foundry.

“When connected to a television, players can select between a 30fps quality setting and a 40fps performance setting. The latter presumably operates solely with the TV running at 120Hz mode – offering a new frame for every three display refreshes, contrasted with the 30fps quality option which supplies a new frame every other refresh. With stable performance, both modes should appear smooth, with the 40fps setting falling between 30fps and 60fps in terms of smoothness. Both configurations are utilizing 1080p as the output resolution with dynamic resolution scaling combined with DLSS.”

When played in handheld, “quality” mode provides a 1080p output using DLSS and dynamic resolution scaling, targeting 30fps, while “Performance” mode reduces the resolution to 720p, with the handheld screen operating at 120Hz and aiming for a target frame rate of 40fps.

[source eurogamer.net]

Damien has been professionally writing about technology and gaming since 2007 and is responsible for overseeing all of Hookshot Media’s platforms from an editorial standpoint. He also serves as the editor for Time Extension, the network’s latest site dedicated to exploring gaming’s historical achievements.

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