
Magic The Gathering Tarkir Dragonstorm Debut: Peep All The Playing cards Now
Authored by
Jason Fanelli
on
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A Dragonstorm is approaching…
While many anticipate the forthcoming Final Fantasy collaboration event, the Magic: The Gathering’s multiverse is facing a tempest of its own first. The latest in-universe expansion for the game, Tarkir: Dragonstorm, was revealed earlier today through an official Wizards of the Coast livestream, introducing over three dozen new and returning cards, some featuring captivating alternate artwork and frame styles.
This gallery includes every card showcased during the WotC livestream, from the main set, Commander decks, and some special guests. Some cards have up to three alternate artwork options, and we have included them alongside every card revealed.
Tarkir: Dragonstorm is set to launch on April 13 at local game shops and big-box retailers, with special pre-release events slated to commence at participating local game stores on April 6. Preorders for booster boxes, pre-constructed Commander decks, and bundles are available now.
All-Out Assault
All-Out Assault (Enchantment)
- Mythic Uncommon
- Requires two generic, one red, one white, and one black mana to cast
- Creatures you control gain +1/+1 and deathtouch.
- When this enchantment enters the field, if it’s your main phase, there is an additional combat phase after this phase followed by another main phase. If you attack again this turn, untap all creatures you control.
All-Out Assault is like a Swiss Army Knife of a card, though its biggest impact happens the moment it enters the battlefield. The permanent stat increase and deathtouch benefit—allowing any creature the ability to destroy any creature that blocks it regardless of damage dealt—are sweet, but gaining an additional combat phase on that first turn can quickly change the outcome of a game.
Anafenza, Unyielding Lineage (Uncommon)
Anafenza, Unyielding Lineage (Legendary Creature – Spirit Soldier)
- Uncommon
- Requires two generic and one white mana to cast
- 2 power/2 toughness
- Flash (This card may be cast as though it were an instant.)
- First strike (This creature deals combat damage to a blocking creature before the blocker deals damage.)
- Whenever another non-token creature you control dies, Anafenza gets 2 (+Either put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Anafenza’s latest card offers some intriguing possibilities thanks to the new Exile mechanic, which grants you a bonus of your choice after another of your creatures dies. The strategy of sending in a weak 1/1 creature to block an opponent’s attacker, then flashing in Anafenza and creating a 2/2 Spirit token when the 1/1 creature dies makes her a powerful counterplay option for an aggressive opponent across the table.
Betor, Kin to All
Betor, Kin to All (Legendary Creature – Spirit Dragon)
- Mythic Uncommon
- Requires two generic, one white, one black, and one green mana to cast
- 5 power/7 toughness
- Flying (This creature can only be blocked by other creatures with flying.)
- At the beginning of your end step, if the creatures you control have a total toughness of 10 or greater, draw a card. Then, if creatures you control have a total toughness of 20 or greater, untap all creatures you control. Lastly, if creatures you control have a total toughness of 40 or greater, each opponent loses half their life, rounded up.
The primary Tarkir dragon showcased in our gallery is quite the fascinating character, and he enjoys hanging out with other fascinating characters. The strategy here is straightforward: Assemble a deck with a few high-toughness creatures, build as many as you can on the battlefield, and then reap the benefits.
Craterhoof Behemoth
Craterhoof Behemoth (Creature – Beast)
- Mythic Uncommon
- Requires five generic and three green mana to cast
- 5 power/5 toughness
- Haste (This creature can attack the turn it’s played.)
- When this creature enters the field, creatures you control gain trample and +X/+X until end of turn, where X equals the number of creatures you control.
- Trample: Any excess damage dealt to a creature that blocks a creature with trample is assigned to that creature’s controller.
- Example: If a creature with trample and 5 power is blocked by a creature with 3 toughness, the blocking creature’s controller takes the excess 2 damage.
- Trample: Any excess damage dealt to a creature that blocks a creature with trample is assigned to that creature’s controller.
The big guy is back in Standard! Craterhoof Behemoth has been a staple in the Commander format for a very long time due to its ability to win the game the turn you cast it, but now it makes its return to Standard for the first time since the early 2010s. This reprint also highlights an “echo” mechanic, where a creature originally found on a different plane in the Magic multiverse—in this case, Craterhoof originated in Innistrad—may appear on a different plane.
Elspeth, Storm Slayer
Elspeth, Storm Slayer (Legendary Planeswalker – Elspeth)
- Mythic Uncommon
- Requires three generic and two white mana to cast
- Begins with 5 loyalty counters
- If one or more tokens would be created under your control, twice that many of those tokens are created instead.
- +1 loyalty counter: Create a 1/1 white Soldier creature token
- 0: Place a +1/+1 counter on each creature you control. These creatures gain flying until your next turn.
- -3 loyalty counters: Destroy target creature an opponent controls with a mana cost of 3 or more.
Elspeth’s latest Planeswalker card incorporates a great deal, from doubling every token you create—including the Soldier tokens generated by her +1 ability—to enhancing your overall battlefield without sacrificing her loyalty. Decks abundant in tokens will want to establish a connection with her quickly.
Equilibrium Adept
Equilibrium Adept (Creature – Dog Monk)
- Recent
- Costs three generic and one red mana to cast
- 2 power/4 toughness
- When this creature enters the battlefield, exile the top card of your library. You may cast that card until the end of your next turn.
- Flurry – Whenever you cast your second spell each turn, this creature gains double strike until the end of the turn.
- Double Strike: This creature deals its combat damage twice.
This charming little dog monk showcases the new Flurry mechanic, which rewards decks capable of playing multiple spells each turn. In the case of Equilibrium Adept, it allows our friendly creature to deliver double damage for the rest of the turn, effectively transforming this 2/4 into a 4/4.
Frostcliff Siege
Frostcliff Siege (Enchantment)
- Uncommon
- Costs one generic, one blue, and one red mana to cast
- When this enchantment enters, choose Jeskai or Temur.
- Jeskai – Whenever one or more creatures you control deal combat damage to a player, draw a card.
- Temur – Creatures you control gain +1/+0 and gain trample and haste.
The siege enchantment subtype makes a return in Tarkir: Dragonstorm, harkening back to its premiere in previous Tarkir sets. This siege offers you the opportunity to draw additional cards during combat or enhance your army of creatures instantly, so weigh your options carefully before selecting a side.
Kotis, the Fangkeeper
Kotis, the Fangkeeper (Legendary Creature – Zombie Warrior)
- Uncommon
- Costs one generic, one black, one green, and one blue mana to cast
- 2 power/1 toughness
- Indestructible (This creature cannot be destroyed or removed by combat damage.)
- Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with a mana cost of X or less from among them without paying their mana costs.
Free spells are always a great feature, but there’s something particularly enjoyable about these free spells coming from an opponent’s deck. You may want to strengthen Kotis just a bit to maximize his potential, but even with two power, you can potentially seize something that could severely disrupt an opposing player’s strategy.
Maelstrom of the Spirit Dragon
Maelstrom of the Spirit Dragon (Land)
- Uncommon
- Tap this land: Add one colorless mana.
- Tap this land: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.
- Pay four generic mana, tap this land, and sacrifice it: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Dragon decks are returning to popularity with Tarkir: Dragonstorm, and this new land will certainly be a key component. The mana fixing for Dragons and Omens is especially valuable, but being able to tutor up a Dragon for four mana is a tremendous advantage, even if you have to sacrifice the land to do so.
Marang River Regent // Coil and Catch
Marang River Regent (Creature – Dragon)
- Uncommon
- Costs four generic and two blue mana to cast
- 6 power/7 toughness
- Flying
- When this creature enters, return up to 2 target nonland permanents to their owners’ hands.
Coil and Catch (Instant – Omen)
- Costs three generic and one blue mana to cast
- Draw three cards, then discard a card.
- If this spell is cast, shuffle this card into its owner’s library.
A novel twist on the Adventure mechanic will launch with the new set through Omens. Omens are alternative spells combined with a creature, but instead of exiling the card and then casting the creature later like Adventures, Omen spells instantly shuffle the card back into the player’s library. Is it better to summon the creature now, or to cast the Omen and bring the creature back later? This decision could shift the game in your favor.
Mox Jasper
Mox Jasper (Legendary Artifact)
- Mythic Uncommon
- Costs 0 mana to cast
- Tap this artifact: Add one mana of any color. Activate only if you control a Dragon.
One of the most celebrated in the illustrious series of Mox artifacts in Magic history, Mox Jasper provides you with a mana of any color as long as a Dragon is present on your side of the board.
Narset, Jeskai Waymaster
Narset, Jeskai Waymaster (Legendary Creature – Human Monk)
- Uncommon
- Costs one blue, one red, and one white mana to cast
- 3 power/4 toughness
- At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you have cast this turn.
Narset is a valuable addition to decks that can cast a number of different spells in one turn, as she can replenish your hand with cards even if you have no cards left to discard. Nothing on the card indicates that you must have at least one card in hand, so cast
as many incantations as you prefer; Narset’s got you taken care of.
Neriv, Heart of the Storm
Neriv, Heart of the Storm (Legendary Creature – Spirit Dragon)
- Mythic Uncommon
- Costs one generic, one red, one white, and one black mana to cast
- 4 power/5 toughness
- Flying
- If a creature you control that came into play this turn would deal damage, it deals double that amount instead.
Neriv has the potential to help you deal incredible amounts of damage quickly; you just need to incorporate haste into your strategy. If you can build a deck centered around the haste mechanic, or focused on giving your creatures haste, Neriv will make a significant impact.
Qarsi Revenant
Qarsi Revenant (Creature – Vampire)
- Uncommon
- Costs one generic and two black mana to cast
- 3 power/3 toughness
- Flying, deathtouch, lifelink
- Renew – Pay two generic and one black mana, exile this card from your graveyard: Attach a flying counter, a deathtouch counter, and a lifelink counter to another target creature. Activate only as a sorcery.
Qarsi Revenant showcases a new mechanic, Renew, which allows it to transfer abilities from creatures in the graveyard to those still on the battlefield. The revenant is a formidable creature on its own, but its ability to bestow its keywords to another creature after its demise adds an extra layer of potential.
Rakshasa’s Bargain
Rakshasa’s Bargain (Instant)
- New
- Costs three hybrid mana (two generic/one black, two generic/one green, two generic/one blue)
- Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.
Rakshasa’s Bargain marks the reintroduction of the “hybrid mana” mechanic, where the costs of a card can be paid using one of two options based on the symbols displayed. Here, you can either pay two generic mana for each symbol or use one black, one green, or one blue mana. This means you can pay as little as three mana for this spell, or up to six depending on what you have available.
Rediscover the Way
Rediscover the Way (Enchantment – Saga)
- Uncommon
- Costs one blue, one red, and one white mana to cast
- As this Saga enters and at your upkeep step, add a lore counter. Sacrifice the card after the third ability is activated.
- Chapters 1 and 2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
- Chapter 3: Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
The first two chapters of the Saga offer a bit of card selection without any discards required. Then, in the third chapter, you can cast the spells you’ve been holding onto while also giving one of your creatures double strike for each spell you cast. That strategy could lead to an impressive turn, or even decide the game, if executed well.
Roiling Dragonstorm
Roiling Dragonstorm (Enchantment)
- New
- Costs one generic and one blue mana to cast
- When this enchantment enters, draw two cards, then discard a card.
- When a Dragon you control enters, return this enchantment to its owner’s hand.
This is one of the few “Dragonstorm” enchantments in the set, all providing a similar ability and returning to the owner’s hand when a Dragon creature enters the battlefield. You can then recast the Dragonstorm, allowing you access to that ability again. In the case of Roiling Dragonstorm, that’s some fantastic card draw with a bit of graveyard interaction as well.
Sarkhan, Dragon Ascendant
Sarkhan, Dragon Ascendant (Legendary Creature – Human Druid)
- Uncommon
- Costs one generic and one red mana to cast
- 2 power/2 toughness
- When Sarkhan enters, you may reveal a Dragon. If you do, create a Treasure token. (To reveal a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
- Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
Just as he does in the previous set leading up to this new expansion, Sarkhan has the power to transform into a formidable dragon on his own, and all you need to do is show him a dragon companion to accompany him. The ability to generate an extra mana simply for revealing one of your Dragons to an opponent—either from your hand or one already in play—is just an added perk.
Sidisi, Regent of the Mire
Sidisi, Regent of the Mire (Legendary Creature – Zombie Snake Warlock)
- Uncommon
- Costs one generic and one black mana to cast
- 1 power/3 toughness
- Tap this creature and sacrifice a creature you control with converted mana cost X other than Sidisi: Return target creature card with converted mana cost X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
Although Sidisi is a low-cost creature, her value is most realized later in the game, where she can exchange a small body for a larger one at any time during your turn. Sacrificing an underwhelming creature for one that can create significant disruption, potentially one with a beneficial “enters the battlefield” ability, can change the course of a game for you.
Ugin, Glimpse of the Storms
Ugin, Glimpse of the Storms (Legendary Planeswalker – Ugin)
- Mythic Uncommon
- Requires seven generic mana to cast
- Begins with 7 loyalty counters
- When you cast this spell, exile up to one target permanent that is one or more colors.
- Whenever you cast a colorless spell, exile up to one target permanent that is one or more colors.
- +2 loyalty counters: You gain 3 life and draw a card.
- 0: Add three colorless mana.
- -11 loyalty counters: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until the end of turn, you may cast those cards without paying their mana costs.
Oh boy. If you happen to be playing a colorless deck, and you cast this new Ugin, you can systematically eliminate your opponent’s entire board just by casting spells (assuming they’re not also playing a colorless deck). When Ugin’s loyalty is sufficiently high, you can simply cast every colorless nonland permanent in your deck, which might very well secure your victory. The thought of colorless Eldrazi swarming the board thanks to Ugin has us shaking our heads.
Ureni, the Song Unending
Ureni, the Song Unending (Legendary Creature – Spirit Dragon)
- Mythic Uncommon
- Costs five generic, one green, one blue, and one red mana to cast.
- 10 power/10 toughness
- Flying, protection from white and from black
- When Ureni enters the battlefield, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control; the value of X is the number of lands you control.
The 10/10 stat line is impressive by itself, but Ureni’s “enters the battlefield” ability could be even more powerful. Assuming you tap one land for each mana needed to cast Ureni initially, that’s 8 damage being distributed among enemy creatures and planeswalkers. With even more lands on the battlefield—thanks to someone like, say, Overlord of the Hauntwoods from Duskmourn—Ureni will deliver a significant blow right from the start.
Ureni’s Rebuff
Ureni’s Rebuff (Sorcery)
- New
- Costs one generic and one blue mana to cast
- Return target creature to its owner’s hand.
- Harmonize, costs five generic and one blue mana (You may cast this card from your graveyard for its harmonize cost. You can tap a creature you control to reduce that cost by X, where X is its power. Then exile this spell.)
A low-cost creature-bouncing spell is quite valuable. A low-cost creature-bouncing spell you can recast later when you have a larger creature on the battlefield is even more advantageous, especially if that bounced creature was your opponent’s only line of defense against a swarm of your creatures. Harmonize is typically a powerful mechanic on a good card, and this one is a solid start.
Voice of Victory
Voice of Victory (Creature – Human Bard)
- Uncommon
- Costs one generic and one white mana to cast
- 1 power/3 toughness
- Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
- Your opponents can’t cast spells during your turn.
It may be small and inexpensive to cast, but there’s a reason this creature’s name contains the word “victory.” Preventing your opponent’s ability to counter your spells on your turn is extremely significant, and then creating two extra attackers whenever it attacks can potentially leverage cards that trigger when creatures enter the battlefield. Keep an eye out for Voice of Victory; it’s a cleverly powerful card.
Abzan Armor Commanders
These are the two legendary creatures crafted to lead the Abzan Armor pre-constructed Commander deck.
Betor, Ancestor’s Voice