
“Crusader Kings 3 Set to Unleash Mongolian Influence in Its Upcoming Expansion”
Paradox has announced a new core expansion arriving for its strategy game Crusader Kings 3 this April, inspired by Genghis Khan and the Mongol empire.
Khans of the Steppe is set to launch on April 28 as part of four major components making up the game’s fourth chapter.
This expansion will feature the Steppe map, allowing players to assume the role of the Great Khan and undertake conquests across the globe, fulfilling the prophecy of the “Scourge of God.”
Additionally, this expansion will let players experience the customs and heritage of the Mongols as a young Genghis Khan; implement Nomadic Governments to modify a mobile population; and utilize a new Tributaries system to form alliances and gather resources.
Furthermore, alongside Khans of the Steppe, the map will be broadened to include China, Japan, and Southeast Asia, with each territory introducing new forms of governance, unique events, character roles, and more. This area was previously unseen in the series.
Moreover, a new event pack will challenge players to arrange a lavish coronation to showcase wealth and power as a new ruler ascends to the throne.
Ultimately, the Crowns of the World pack will launch simultaneously, featuring six new historical royal crowns, four fresh hairstyles, and two beard styles for character portraits.
Khans of the Steppe will be available individually for £16.75, or can be purchased as part of the Chapter Four Pack, which includes the other three components, priced at £37.15.
The release of the fourth chapter represents Paradox’s ambitious vision for Crusader Kings 3 in 2025, following 2024’s third chapter that introduced the Black Death.
Last year was quite a challenging period for the Swedish publisher, marked by a series of high-profile cancellations and delays. This included the cancellation of The Sims-like game Life By You, delayed DLC for Cities: Skylines 2 due to performance issues, and parting ways with Prison Architect 2 developer Double Eleven after nine years with the franchise.
Paradox CEO Fredrik Wester acknowledged the company “made the wrong decisions in several projects”, a sentiment echoed by deputy CEO Mattia Lilja and chief creative officer Henrik Fåhraeus in an interview with Eurogamer.
“When it’s at the core, even if we make an error or release something that is not up to standard, we are usually capable of correcting it over time and we don’t give up… we’re not abandoning