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Venerable Xbox boss says GTA: San Andreas and its infamously NSFW Hot Coffee minigame “signified a maturing of the industry” and keep video games “on par with motion footage and song”

Xbox Executive Hails GTA: San Andreas as a Turning Point for the Gaming Industry

By on March 8, 2025 0 27 Views

Respected Xbox leader Peter Moore regards 2004’s GTA: San Andreas, particularly its controversial Hot Coffee minigame, as a significant milestone in the gaming industry that aligned it with the film and music sectors.

You may be wondering what I’m referring to, and if you missed the uncensored version of San Andreas, let me clarify: Hot Coffee is the slang term for a minigame that was initially removed from San Andreas before its release and ultimately surfaced through a modder.

There’s an intriguing backstory surrounding Hot Coffee, but the essence is this: At the time, Rockstar’s founder and president Sam Houser, who is still with the company today, aimed to emphasize the GTA series’ reputation for controversy. From that ambition arose a minigame that permitted the main character, Carl “CJ” Johnson, to engage in sexual activities with his in-game girlfriend. However, fearing the loss of the title’s ESRB rating, the developers were compelled to eliminate the more explicit elements, including Hot Coffee. Rather than completely removing it, they simply rendered it inaccessible, making it particularly vulnerable to leakage.

Appearing on Danny Peña’s Gamertag Radio podcast (timestamped here), Moore reminisced about his tenure at Xbox, which included the launch of GTA: San Andreas on Xbox in 2005. He stated that both the game and Hot Coffee significantly contributed to the industry’s credibility on a global scale.

“Bringing that franchise to our platform, especially since it had been a PlayStation exclusive for many years, demonstrated how this franchise was evolving – just look at it now – to attract a more mature audience,” Moore explained. “It began to fully utilize the graphical capabilities of the high-definition Xbox 360. I believe the appeal of GTA communicated to gamers that, ‘We recognize you as mature adults. This isn’t just content that you will pass through and quickly move on to more serious games.’ GTA, despite its controversies, especially around Hot Coffee, I think marked a maturation of the gaming industry.”

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