
Konami Continues to Elevate Employee Compensation for the Fourth Consecutive Year
Image courtesy of Bloober Group/Konami.
For the fourth consecutive financial year, Konami will grant larger compensation to its Japanese developers beginning March 2026.
In a translated announcement, the creators of Silent Hill revealed that the increase will be ¥5,000 (approximately $32) monthly, totaling ¥60,000 ($395) annually. This applies to full-time employees within their domestic teams aimed at “cultivating a stable and rewarding workplace for staff.”
Moreover, the entry-level salary for newly graduated hires will rise from the “standard” ¥300,000 ($1,977) to ¥305,000 ($2,010).
“We will persist in making investments in human capital, including this increase in base salary, to enhance employee engagement and continue our efforts to produce superior products and services,” stated Konami.
Japanese game developers have frequently (and quite recently) granted their full-time employees salary increases. In addition to Konami, Elden Ring developer FromSoftware boosted pay last year, as did Capcom and Atlus.
Earlier in February, Konami adjusted its revenue forecast for the financial quarter following the success of Bloober Group’s Silent Hill 2. The remake of the beloved PlayStation 2 title sold 2 million copies (as of December 31, 2024), surpassing the developer’s expectations and resulting in a 32 percent year-over-year growth in its Digital Contents revenue.
The author’s upcoming title is another remake: Metal Gear Solid Delta: Snake Eater, a remake of the 2004 stealth-action game set to launch on August 28.
About the Author
Contributing Editor, GameDeveloper.com
Hailing from Kansas City, MO, Justin Carter has contributed to numerous websites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his work is also featured on io9 at Gizmodo. Don’t ask him about his gum consumption, as his answer will be more than he’s willing to admit.