Introduces multiplayer mod support and additional features
In light of the announcement of DOOM: The Dark Ages last week, the retro titles DOOM + DOOM II have recently received a new update on the Switch and various other platforms, including support for multiplayer mods.
Additionally, there is a Switch-specific update that facilitates ‘mod subscriptions’ to operate across multiple user profiles. Below are the latest patch notes in their entirety (via Bethesda’s Slayers Club):
DOOM + DOOM II Update 2 Release Notes (January 28, 2025)
Update 2 introduces Multiplayer Mod support for DOOM + DOOM II along with game enhancements and fixes!
Improvements
All Platforms
Multiplayer Mods
- Hosts must activate the mod prior to entering the multiplayer menu
- Players are required to subscribe to the same mod before joining a game
- We suggest using room codes to connect to modified matches
- Mods should be created with Vanilla DOOM, DeHackEd, MBF21, or BOOM to be compatible
General
- Fixed an issue where some red doors did not display as red on the automap
- Resolved multiple crashes reported by players when loading game saves
- Enhanced text line wrapping readability for mod descriptions in Asian languages
- Removed plot prefix from intermission display to align with standard game behavior
Multiplayer
- Items can now be collected by all players during co-op missions
- Introduced spectator mode for players who are dead and waiting to respawn in co-op missions (this can also be initiated manually from the scoreboard button)
- Fixed a bug where disabling the crosshair would also turn off player names and co-op respawn text display
- There are now more than four player colors available in the game and on leaderboards
- Fixed an issue where players would lose weapons upon respawning in co-op using new features
- Resolved a bug where the cross-platform friends menu could not be properly exited when no friends were available
- Further optimized the multiplayer networking code
- Addressed crosshair centering issues in certain splitscreen configurations
- Intermission animations now occur at the correct speed in splitscreen mode
Mods
- The mod downloader can now display more than the first 100 subscribed mods
Nintendo Switch
Mods
- Mod subscriptions will now function across multiple user profiles
For Mod Creators on PC
- Mod screenshots containing spaces and other non-alphanumeric characters in their file names will now upload correctly
Mod Compatibility Updates
- MBF21 instantaneous fracture sectors that were mistakenly causing non-enemy actors to be killed
- MBF21 instantaneous fracture sectors will now activate immediately when a monster enters them, rather than waiting
- BOOM and MBF21 effects that fracture monsters will now deal 1 million damage instead of 10,000 damage in order to fix mods that made monsters with high HP values into invulnerable enemies
- BOOM generic floor actions were not choosing the correct neighbor when determining which sector ceiling or floor height they should connect to
- Players can now damage and shoot projectiles at their own voodoo dolls (also known as player models/duplicates), to align with the original game
- ENTERPIC in UMAPINFO is now accurately displayed for the area you are entering rather than the area you just left
- DeHackEd strings for BOOM keys can now be…