Is the moment ripe to develop the switch?
- by Liam Doolan
In October, the Halo team from Xbox revealed that it might be transitioning from its proprietary engine to Unreal Engine 5, enabling the franchise to evolve “more swiftly and naturally” than in the past. With this in mind, former Bethesda artist Nate Purkeypile (Skyrim, Fallout) believes Bethesda should seriously consider pursuing a similar route.
During a recent discussion with Reece Reilly from Kiwi Talkz, he expressed that games “generally perform better” on UE5 but acknowledged that he doubts Bethesda will actually make such a transition: