Exploring the Top 5 Sinful Resident Games on PS5: A Thrilling Experience
Substantial enhancements for ray tracing, performance, and 120Hz support.
Among the total PS5 Pro upgrades we’ve examined to date, the Resident Evil series benefits significantly from Sony’s advanced hardware. We have titles from 2017 such as Resident Evil 7, along with the remakes of RE 2 and 3, Resident Evil Village, and most recently, Resident Evil 4 Remake. Capcom’s custom RE Engine serves as the technical foundation for all five games, and notably, each runs as a native PS5 application. Furthermore, there has consistently been a noticeable enhancement to their performance on the base PS5—whether it’s utilizing ray tracing features at 60fps in some cases or offering a 120Hz high frame rate mode in others, it seems there has been potential that isn’t entirely realized on the base hardware. PS5 Pro provides a response that spans all facets with its boosted GPU power and more sophisticated PSSR upscaling, thus effectively bridging the gap to achieve those frame rate objectives.
Before delving into performance, let’s cover the essentials: out of the five games, only RE4 Remake and RE Village have been specifically updated with Pro support. The other three games still see a performance improvement on PS5 Pro, but their features and visual settings remain identical to those on the original PS5. For RE4 Remake and Village, the PlayStation Store indicates a PS5 Pro Enhanced tag, and sure enough, the enhancements are clear when launching on PS5 Pro since we observe a new 120Hz toggle on both titles. In fact, this functions similarly to the 120Hz toggles already available in the RE2/RE3 remakes and RE7, but is a Pro-specific feature for these latest two games.
Let’s commence our exploration of the series’ enhancements on PS5 Pro with RE Village. This game stands out for its PSSR upscaling, while maintaining core visual settings otherwise unchanged from the base system. PS5 Pro operates at a fixed 1536×864 resolution, which is reconstructed to 4K via PSSR in any mode—whether ray tracing is enabled or disabled, or gameplay is at 120Hz or 60Hz. The result is respectable, although there’s a trade-off compared to the 4K checkerboarding method previously seen on the base PS5, which renders at a native 1920×2160. This results in more of a lateral move visually: images on base PS5 are sharper and more defined, but also show increased pixelation due to the checkerboard technique. Meanwhile, PS5 Pro’s rendering of the same detailed elements is generally smoother, albeit prone to its own instances of flicker, depending on the dynamic content throughout the frame. Static scenes still achieve a comparably crisp 4K image as information accumulates over successive frames using PSSR, but the only downside is that fine details, such as hair, become blurry in motion (which is not an issue on the base PS5). It’s a blend of results—sometimes subtly better in its temporal stability and occasionally less effective—though thankfully devoid of any visual distortions we observed in Dragon’s Dogma 2, another title utilizing the RE Engine.
Shifting to frame rate testing, running RE Village with ray tracing enabled provides a significantly smoother 60fps experience on PS5 Pro. We benefit from ray traced reflections, ambient occlusion, and a form of global illumination here, enhancing the game’s shadows and local bounce lighting for indoor environments. Observing the performance on the base PS5 with this ray tracing mode, it typically maintains a steady 60fps and, with VRR support, it appears nearly flawless—except during the most demanding moments in the game, where the frame rate can drop into the mid-40s. As for the new 120Hz high frame rate mode on PS5 Pro, it achieves its 120fps target nearly flawlessly if ray tracing is disabled, and even with it activated, the performance is generally between 55-90fps. Overall, it’s an impressive outcome if you’re willing to forego the ray tracing option.
Resident Evil 4 Remake delivers deeper nuances in its performance attributes, though it is also a more demanding title overall when all visual enhancements are activated. Interestingly, PS5 Pro doesn’t introduce major visual changes—and PSSR is absent while outputting at 60Hz—leveraging 4K checkerboard rendering similar to the base PS5 edition. The resolution mode runs natively at 2160p, while the performance mode hovers around 1944p. Ray tracing is optional, introducing ray traced reflections when enabled, as well as an additional hair strand feature. However, the new 120Hz HFR mode on PS5 Pro modifies the resolution setup, and we can confirm that it instead operates at 1536×864, with a PSSR upscaled to 4K (or 40 percent of the 4K reconstructed target). So long as 120Hz is selected, it switches to this alternate rendering mode, while 60Hz continues to utilize the base PS5’s 4K checkerboard method. Looking back at the base PS5, running the game in resolution mode with ray tracing turned on became a hassle with frame rates fluctuating between 40-60fps, occasionally dipping below the preferred VRR threshold. A resolution for base PS5 users is the performance mode, which maintains a frame rate of 55-60fps with ray tracing.
Users of PS5 Pro need not make such a compromise; it is now feasible to