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Threshold overview -spinning that would possibly rob your breath away

Breathtaking Spinning: A Glimpse Into the Thrilling World of Threshold Experiences

By on November 30, 2024 0 23 Views

Image credit: Eurogamer/Famous Reflex

Instant and profoundly disturbing, Threshold addresses the bizarre and terrifying helplessness of being a minor component in a massive corporate apparatus, and executes its concept magnificently.

Threshold is generally a horror game that keeps just enough distance to truly ignite your imagination while you play. After securing a sought-after position with the employer, the game initiates as you gear up for your inaugural shift monitoring a rather significant maintenance station just outside the city walls. However, before you even arrive, it becomes apparent that something feels amiss. A low, aggressive, and muffled directive instructs you directly towards an elevator. An oxygen meter is positioned to your left, and as you embark on the long climb to the surface, you observe your supply diminishing to nearly nothing. The air becomes thin up here, to such a degree that the clerk you are replacing, a straight-talking individual named Mo, communicates with you through hastily scribbled notes, as speaking requires too much effort.

Before you can even ponder ‘what in the world have I stepped into?’, Mo hands you a whistle and leads you to a large horn at the center of your workspace. Blowing the whistle here ensures that the massive, ominous command traveling alongside the opposite side of the river maintains the ‘expected tempo’, and you must hasten back here anytime it begins to slow in order to ensure it keeps up speed. For what reason, you are not informed. Just that this is what the capital mandates. The catch is, with air being so scant up in this location, blowing that whistle is surprisingly draining, so you need to clamp down on tiny Air Cans to regain your breath whenever you start wheezing or dark, pixelated veins begin to obscure your vision. And the more Air Cans you consume, the more bloodied the small image of your mouth becomes in the upper left corner of the screen.

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However, this bizarre and chilling atmosphere is merely the beginning. As you settle into a minor rhythm of maintaining the command running and retrieving tickets from a designated machine to exchange for additional air cans, questions regarding the reality of this situation begin to accumulate – both for your clerk and for you as a player. Why is the restroom locked? And why does the river drain when the command slows down? Who was Ni, the clerk you have replaced? And why does Mo detest them so much?

Your clerk will jot down these types of inquiries in their own thoughts, but uncovering answers to them proves to be challenging. Threshold does an excellent job of allowing these ideas to linger with you for a period, seeding its concepts upfront and without context so that they swirl in your mind, before ultimately presenting its own answers – although whether you accept them is another matter entirely. The sparse and potentially unreliable dialogue often clashes with the undeniable evidence in front of you – even though the distinct textures of the game’s PS1-era graphics undoubtedly contribute to everything feeling just a bit otherworldly simultaneously. Still, even when answers do emerge, they may occasionally just lead to even more questions within the narrative, and Threshold’s greatest strength lies in how it gives you the space to draw your own conclusions about what is truly unfolding here.


Image credit: Eurogamer/Famous Reflex




Mo guides you through the essentials, teaching you how to monitor the command’s tempo. Later, he will introduce more tasks to your to-do list. | Image credit: Eurogamer/Famous Reflex

All the while, of course, you must continue to keep that command operational. As the cycle of corporate juggling begins again, various tasks from Mo start to emerge to divert your attention, such as gathering stray planks of wood or keeping the river’s outlet clear of ‘undesirable biomass’. However, all of them are designed to nibble away at that one fundamental mystery, introducing increasingly bizarre elements to stimulate your curiosity. The more you engage in the work, the more absurd it starts to appear, and it turns into a potent tool to fuel your desire to uncover the truth of this situation once and for all.

Moment to moment, the mounting list of tasks also serves as an intriguing endeavor in its own right. The water filter where the biomass accumulates is quite a distance from the horn and the machine that dispenses your air cans, for instance, and wading through the water is yet another strain on your already fragile lungs. The time and oxygen it demands must all be weighed against the pace of that relentless command, and whenever I contemplated heading down there, I found myself straining to hear that specific alarm sound of the command’s brakes that always precedes its impending slowdown. You might wonder if there’s something better you could be doing with your time, another task you could perhaps complete along the way, or when would be most advantageous to bite down on yet another air can to maximize your remaining breaths. As you question your role here, it’s hard to resist becoming the very embodiment of industrial efficiency.





Left: The ticket machine will continuously punch holes and spit out cards for every carriage that enters the city, but it won’t start producing another card until you retrieve the completed one. Right: There is more to the post’s two wooden cabins than you might believe. | Image credit: Eurogamer/Famous Reflex

Indeed, there is never so much on your plate that you couldn’t keep things running quite effectively, despite the ever-present threats to your overall wellbeing. For example, if the command begins to lag, your air can dispenser ceases operation, and it won’t begin working again until the expected tempo has been restored. You therefore need to maintain a steady supply of air cans and tickets with you at all times, simply to ensure that you’re not caught off guard. But as long as the command maintains its pace

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