Supercell acquires UK cell studio Plight Ape Video games
Picture by map of Plight Ape Video games
Supercell has obtained UK studio Plight Ape Video games after rising its stake within the London outfit.
As reported by GamesIndustry.biz, Supercell already owned a majority stake within the Beatstar and Transformers: Earth Wars developer.
The Battle of Clans maker sunk $37 million into Plight Ape Games in 2022, taking its stake within the studio to 75 %. Earlier than that, it invested $56.6 million into the studio.
Supercell is owned by Tencent, which holds stakes in main firms akin to Resolve, Techland, FromSoftware, and Epic Video games. It wholly-owns different distinguished studios collectively with Revolt Video games, Funcom, and Sumo Group.
Supercell CEO Ilkka Paananen indicated the Plight Ape acquisition will maintain the company extra agile and ambiance nice. “We consider the very best groups create the very best video games, so we’re actually excited to seek out our place inside London’s extremely proficient video games ecosystem by becoming a member of forces with Area Ape,” he acknowledged.
“This transfer will usher in wonderful new colleagues and make our video games groups even stronger. With the very best expertise globally, we transfer sooner on our mission of making nice video games that as many individuals as attainable play for years and which can be remembered eternally.”
Plight Ape CEO John Earner indicated the move grew to become a pure evolution of the current partnership between each firms. “We have cherished working intently with Supercell for a few years, and this transfer is the following stage in that partnership,” he acknowledged. “I’m so pleased with Area Ape’s contribution to the gaming business over the past twelve years. I’m trying ahead to this subsequent step in our evolution as a part of the Supercell workforce.”
Concerning the Creator
Knowledge Editor, GameDeveloper.com
Sport Developer information editor Chris Kerr is an award-winning journalist and reporter with over a decade of expertise within the sport commerce. His byline has seemed in distinguished print and digital publications collectively with Edge, Stuff, Wireframe, World Business Cases, and PocketGamer.biz. At some stage of his profession, Chris has lined main commerce occasions collectively with GDC, PAX Australia, Gamescom, Paris Video games Week, and Make Brighton. He has featured on the judging panel at The Make Large title Awards on a number of occasions and seemed on BBC Radio 5 Reside to speak about breaking information.