A16Z Video games offering $750k investments and mentorship by Speedrun accelerator
A16Z Video games has opened capabilities for the fourth iteration of its ‘Speedrun’ accelerator (SR004).
The 12-week program provides tech and on-line game startups the likelihood to stable a $750,000 funding and mentorship from industry leaders.
Josh Lu, investing partner at A16Z Video games, acknowledged the accelerator targets to empower entrepreneurs to “inaugurate constructing their dream corporations” and provides strengthen within the make of cash, high-tier resources, and mentorship.
Applications for SR004 are truly originate and will terminate on September 30, 2024. The program will inaugurate on January 6, 2025, and rep with a demo day at Sport Developers Conference 2025 in March.
Sport studios, playable apps, and extra are eligible for Speedrun
The A16Z web stammer material describes the initiative as “highly selective” and notes that less than 1 percent of applicants were licensed into the outdated SR003 cohort. It targets to duvet a resolution of verticals including game studios, interactive platforms, AR / VR, playable apps, UGC, web3, and AI.
“Any early-stage founder that is constructing on the intersection of Tech x Video games [can apply]. Our present cohort has corporations constructing every part from are living ops tools to digitized wargames, social trivialities platforms, avatar basis fashions, and informal cell games,” reads an FAQ.
“We possess now had solo founders within the program and possess also helped solo founders match. Nonetheless, since creating a hit startups is a advanced endeavor, we in overall desire taking on groups with loads of founders.”
A16Z encourages a hit applicants to “fleet transfer to San Francisco to form neighborhood” and requires eventually in person per week so founders can have interaction with varied spreedrunners.
Rush to the A16Z web stammer material for added data on Speedrun.
Referring to the Author
Knowledge Editor, GameDeveloper.com
Sport Developer news editor Chris Kerr is an award-a hit journalist and reporter with over a decade of expertise within the sport industry. His byline has regarded in necessary print and digital publications including Edge, Stuff, Wireframe, Worldwide Enterprise Events, and PocketGamer.biz. All over his occupation, Chris has covered critical industry events including GDC, PAX Australia, Gamescom, Paris Video games Week, and Gain Brighton. He has featured on the judging