Konami spills the beans
- by Ben Kerry
As piece of a busy preview duration for the industry in and around Gamescom, a few outlets own gone fingers on with Konami’s Steel Gear Right Delta: Snake Eater, and these previews own delivered some unique-gen tech specs for the upcoming MGS3 remake.
Over at VGC, the team previewed the game fair currently, the put they own been greeted with two gameplay modes as piece of the demo. These own been a 4K / 30FPS mode, and a 1080p / 60FPS mode. These two alternatives reputedly be conscious to Xbox Sequence X and PS5 in step with multiplayer.it, which you’d inquire of of given the identical horsepower readily accessible on the 2 machines.
Now, Konami’s upcoming remake is working on Unreal Engine 5, so as that might per chance additionally simply work some skill to explaining these figures. UE5 titles seem slightly heavy on recent-gen consoles, so we’re no longer taken aback to mark a 1080p resolve right here in efficiency mode. Calm, we judge these are respectable figures given how appropriate the remake appears to be like to be.
As for Xbox Sequence S, we’re no longer seeing any specifics for that console staunch yet with regards to MGS3. On the opposite hand, you are going to be ready to doubtlessly inquire of of these figures to be a chunk decrease on the imperfect Xbox Sequence draw – we staunch hope some manufacture of efficiency modes stays intact for Sequence S customers!
What you attain judge to these MGS3 tech specs? Expose us your solutions down below.
Ben is a Recordsdata Creator at Pure Xbox, and is partial to movement, racing and straight-up shootin’ in any Xbox recreation he can uncover his fingers on. When he’s no longer clutching an Xbox controller cherish his lifestyles is relying on it, Ben spends his time listening to track that is some distance too previous for him, observing soccer on the small screen television and presumably eating someplace.